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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.h

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrConfigConversionEffect_DEFINED 8 #ifndef GrConfigConversionEffect_DEFINED
9 #define GrConfigConversionEffect_DEFINED 9 #define GrConfigConversionEffect_DEFINED
10 10
(...skipping 15 matching lines...) Expand all
26 enum PMConversion { 26 enum PMConversion {
27 kNone_PMConversion = 0, 27 kNone_PMConversion = 0,
28 kMulByAlpha_RoundUp_PMConversion, 28 kMulByAlpha_RoundUp_PMConversion,
29 kMulByAlpha_RoundDown_PMConversion, 29 kMulByAlpha_RoundDown_PMConversion,
30 kDivByAlpha_RoundUp_PMConversion, 30 kDivByAlpha_RoundUp_PMConversion,
31 kDivByAlpha_RoundDown_PMConversion, 31 kDivByAlpha_RoundDown_PMConversion,
32 32
33 kPMConversionCnt 33 kPMConversionCnt
34 }; 34 };
35 35
36 static const GrFragmentProcessor* Create(GrTexture*, const GrSwizzle&, PMCon version, 36 static sk_sp<GrFragmentProcessor> Make(GrTexture*, const GrSwizzle&, PMConve rsion,
37 const SkMatrix&); 37 const SkMatrix&);
38 38
39 const char* name() const override { return "Config Conversion"; } 39 const char* name() const override { return "Config Conversion"; }
40 40
41 const GrSwizzle& swizzle() const { return fSwizzle; } 41 const GrSwizzle& swizzle() const { return fSwizzle; }
42 PMConversion pmConversion() const { return fPMConversion; } 42 PMConversion pmConversion() const { return fPMConversion; }
43 43
44 // This function determines whether it is possible to choose PM->UPM and UPM ->PM conversions 44 // This function determines whether it is possible to choose PM->UPM and UPM ->PM conversions
45 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the sam e. This means that 45 // for which in any PM->UPM->PM->UPM sequence the two UPM values are the sam e. This means that
46 // if pixels are read back to a UPM buffer, written back to PM to the GPU, a nd read back again 46 // if pixels are read back to a UPM buffer, written back to PM to the GPU, a nd read back again
47 // both reads will produce the same result. This test is quite expensive and should not be run 47 // both reads will produce the same result. This test is quite expensive and should not be run
(...skipping 18 matching lines...) Expand all
66 66
67 GrSwizzle fSwizzle; 67 GrSwizzle fSwizzle;
68 PMConversion fPMConversion; 68 PMConversion fPMConversion;
69 69
70 GR_DECLARE_FRAGMENT_PROCESSOR_TEST; 70 GR_DECLARE_FRAGMENT_PROCESSOR_TEST;
71 71
72 typedef GrSingleTextureEffect INHERITED; 72 typedef GrSingleTextureEffect INHERITED;
73 }; 73 };
74 74
75 #endif 75 #endif
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