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Side by Side Diff: src/gpu/GrYUVProvider.cpp

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrContext.h" 8 #include "GrContext.h"
9 #include "GrDrawContext.h" 9 #include "GrDrawContext.h"
10 #include "GrYUVProvider.h" 10 #include "GrYUVProvider.h"
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
114 } 114 }
115 115
116 sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact, 116 sk_sp<GrDrawContext> drawContext(ctx->newDrawContext(SkBackingFit::kExact,
117 desc.fWidth, desc.fHeig ht, 117 desc.fWidth, desc.fHeig ht,
118 desc.fConfig, desc.fSam pleCnt)); 118 desc.fConfig, desc.fSam pleCnt));
119 if (!drawContext) { 119 if (!drawContext) {
120 return nullptr; 120 return nullptr;
121 } 121 }
122 122
123 GrPaint paint; 123 GrPaint paint;
124 SkAutoTUnref<const GrFragmentProcessor> yuvToRgbProcessor( 124 sk_sp<GrFragmentProcessor> yuvToRgbProcessor(GrYUVEffect::MakeYUVToRGB(yuvTe xtures[0],
125 GrYUVEffect::CreateYUVToRGB(yuvTextures[ 0], 125 yuvTe xtures[1],
126 yuvTextures[ 1], 126 yuvTe xtures[2],
127 yuvTextures[ 2], 127 yuvIn fo.fSizeInfo.fSizes,
128 yuvInfo.fSiz eInfo.fSizes, 128 yuvIn fo.fColorSpace));
129 yuvInfo.fCol orSpace)); 129 paint.addColorFragmentProcessor(std::move(yuvToRgbProcessor));
130 paint.addColorFragmentProcessor(yuvToRgbProcessor);
131 130
132 // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already 131 // If we're decoding an sRGB image, the result of our linear math on the YUV planes is already
133 // in sRGB. (The encoding is just math on bytes, with no concept of color sp aces.) So, we need 132 // in sRGB. (The encoding is just math on bytes, with no concept of color sp aces.) So, we need
134 // to output the results of that math directly to the buffer that we will th en consider sRGB. 133 // to output the results of that math directly to the buffer that we will th en consider sRGB.
135 // If we have sRGB write control, we can just tell the HW not to do the Line ar -> sRGB step. 134 // If we have sRGB write control, we can just tell the HW not to do the Line ar -> sRGB step.
136 // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear, 135 // Otherwise, we do our shader math to go from YUV -> sRGB, manually convert sRGB -> Linear,
137 // then let the HW convert Linear -> sRGB. 136 // then let the HW convert Linear -> sRGB.
138 if (GrPixelConfigIsSRGB(desc.fConfig)) { 137 if (GrPixelConfigIsSRGB(desc.fConfig)) {
139 if (ctx->caps()->srgbWriteControl()) { 138 if (ctx->caps()->srgbWriteControl()) {
140 paint.setDisableOutputConversionToSRGB(true); 139 paint.setDisableOutputConversionToSRGB(true);
141 } else { 140 } else {
142 paint.addColorFragmentProcessor(GrGammaEffect::Create(2.2f))->unref( ); 141 paint.addColorFragmentProcessor(GrGammaEffect::Make(2.2f));
143 } 142 }
144 } 143 }
145 144
146 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); 145 paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);
147 const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY] .fWidth, 146 const SkRect r = SkRect::MakeIWH(yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY] .fWidth,
148 yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight); 147 yuvInfo.fSizeInfo.fSizes[SkYUVSizeInfo::kY].fHeight);
149 148
150 drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r); 149 drawContext->drawRect(GrNoClip(), paint, SkMatrix::I(), r);
151 150
152 return drawContext->asTexture(); 151 return drawContext->asTexture();
153 } 152 }
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