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Side by Side Diff: src/core/SkPictureShader.cpp

Issue 2041113004: sk_sp for gpu. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Reserve correctly. Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkPictureShader.h" 8 #include "SkPictureShader.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
(...skipping 300 matching lines...) Expand 10 before | Expand all | Expand 10 after
311 fPicture->cullRect().fRight, 311 fPicture->cullRect().fRight,
312 fPicture->cullRect().fBottom); 312 fPicture->cullRect().fBottom);
313 313
314 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); 314 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
315 315
316 this->INHERITED::toString(str); 316 this->INHERITED::toString(str);
317 } 317 }
318 #endif 318 #endif
319 319
320 #if SK_SUPPORT_GPU 320 #if SK_SUPPORT_GPU
321 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor( 321 sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(
322 GrContext* context, const S kMatrix& viewM, 322 GrContext* context, const S kMatrix& viewM,
323 const SkMatrix* localMatrix , 323 const SkMatrix* localMatrix ,
324 SkFilterQuality fq, 324 SkFilterQuality fq,
325 SkSourceGammaTreatment gamm aTreatment) const { 325 SkSourceGammaTreatment gamm aTreatment) const {
326 int maxTextureSize = 0; 326 int maxTextureSize = 0;
327 if (context) { 327 if (context) {
328 maxTextureSize = context->caps()->maxTextureSize(); 328 maxTextureSize = context->caps()->maxTextureSize();
329 } 329 }
330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe xtureSize)); 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe xtureSize));
331 if (!bitmapShader) { 331 if (!bitmapShader) {
332 return nullptr; 332 return nullptr;
333 } 333 }
334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, gammaT reatment); 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, gammaT reatment);
335 } 335 }
336 #endif 336 #endif
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