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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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311 fPicture->cullRect().fRight, | 311 fPicture->cullRect().fRight, |
312 fPicture->cullRect().fBottom); | 312 fPicture->cullRect().fBottom); |
313 | 313 |
314 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 314 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
315 | 315 |
316 this->INHERITED::toString(str); | 316 this->INHERITED::toString(str); |
317 } | 317 } |
318 #endif | 318 #endif |
319 | 319 |
320 #if SK_SUPPORT_GPU | 320 #if SK_SUPPORT_GPU |
321 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor( | 321 sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( |
322 GrContext* context, const S
kMatrix& viewM, | 322 GrContext* context, const S
kMatrix& viewM, |
323 const SkMatrix* localMatrix
, | 323 const SkMatrix* localMatrix
, |
324 SkFilterQuality fq, | 324 SkFilterQuality fq, |
325 SkSourceGammaTreatment gamm
aTreatment) const { | 325 SkSourceGammaTreatment gamm
aTreatment) const { |
326 int maxTextureSize = 0; | 326 int maxTextureSize = 0; |
327 if (context) { | 327 if (context) { |
328 maxTextureSize = context->caps()->maxTextureSize(); | 328 maxTextureSize = context->caps()->maxTextureSize(); |
329 } | 329 } |
330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); | 330 sk_sp<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix, maxTe
xtureSize)); |
331 if (!bitmapShader) { | 331 if (!bitmapShader) { |
332 return nullptr; | 332 return nullptr; |
333 } | 333 } |
334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, gammaT
reatment); | 334 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, gammaT
reatment); |
335 } | 335 } |
336 #endif | 336 #endif |
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