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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcState.h" | 8 #include "SkBitmapProcState.h" |
9 #include "SkColor.h" | 9 #include "SkColor.h" |
10 #include "SkEmptyShader.h" | 10 #include "SkEmptyShader.h" |
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65 fNormLocalMatrix.reset(); | 65 fNormLocalMatrix.reset(); |
66 } | 66 } |
67 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf
e. | 67 // Pre-cache so future calls to fNormLocalMatrix.getType() are threadsaf
e. |
68 (void)fNormLocalMatrix.getType(); | 68 (void)fNormLocalMatrix.getType(); |
69 | 69 |
70 } | 70 } |
71 | 71 |
72 bool isOpaque() const override; | 72 bool isOpaque() const override; |
73 | 73 |
74 #if SK_SUPPORT_GPU | 74 #if SK_SUPPORT_GPU |
75 const GrFragmentProcessor* asFragmentProcessor(GrContext*, | 75 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, |
76 const SkMatrix& viewM, | 76 const SkMatrix& viewM, |
77 const SkMatrix* localMatrix, | 77 const SkMatrix* localMatrix, |
78 SkFilterQuality, | 78 SkFilterQuality, |
79 SkSourceGammaTreatment) const
override; | 79 SkSourceGammaTreatment) const
override; |
80 #endif | 80 #endif |
81 | 81 |
82 class LightingShaderContext : public SkShader::Context { | 82 class LightingShaderContext : public SkShader::Context { |
83 public: | 83 public: |
84 // The context takes ownership of the states. It will call their destruc
tors | 84 // The context takes ownership of the states. It will call their destruc
tors |
85 // but will NOT free the memory. | 85 // but will NOT free the memory. |
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343 if (!localMatrix2->invert(&inv)) { | 343 if (!localMatrix2->invert(&inv)) { |
344 return false; | 344 return false; |
345 } | 345 } |
346 lmInverse.postConcat(inv); | 346 lmInverse.postConcat(inv); |
347 } | 347 } |
348 result->preConcat(lmInverse); | 348 result->preConcat(lmInverse); |
349 | 349 |
350 return true; | 350 return true; |
351 } | 351 } |
352 | 352 |
353 const GrFragmentProcessor* SkLightingShaderImpl::asFragmentProcessor( | 353 sk_sp<GrFragmentProcessor> SkLightingShaderImpl::asFragmentProcessor( |
354 GrContext* context, | 354 GrContext* context, |
355 const SkMatrix& viewM, | 355 const SkMatrix& viewM, |
356 const SkMatrix* localMatrix
, | 356 const SkMatrix* localMatrix
, |
357 SkFilterQuality filterQuali
ty, | 357 SkFilterQuality filterQuali
ty, |
358 SkSourceGammaTreatment gamm
aTreatment) const { | 358 SkSourceGammaTreatment gamm
aTreatment) const { |
359 // we assume diffuse and normal maps have same width and height | 359 // we assume diffuse and normal maps have same width and height |
360 // TODO: support different sizes | 360 // TODO: support different sizes |
361 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && | 361 SkASSERT(fDiffuseMap.width() == fNormalMap.width() && |
362 fDiffuseMap.height() == fNormalMap.height()); | 362 fDiffuseMap.height() == fNormalMap.height()); |
363 SkMatrix diffM, normM; | 363 SkMatrix diffM, normM; |
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397 | 397 |
398 GrTextureParams normParams(kClamp_TileMode, normFilterMode); | 398 GrTextureParams normParams(kClamp_TileMode, normFilterMode); |
399 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, | 399 SkAutoTUnref<GrTexture> normalTexture(GrRefCachedBitmapTexture(context, |
400 fNormalMap, n
ormParams, | 400 fNormalMap, n
ormParams, |
401 gammaTreatmen
t)); | 401 gammaTreatmen
t)); |
402 if (!normalTexture) { | 402 if (!normalTexture) { |
403 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit
map to texture."); | 403 SkErrorInternals::SetError(kInternalError_SkError, "Couldn't convert bit
map to texture."); |
404 return nullptr; | 404 return nullptr; |
405 } | 405 } |
406 | 406 |
407 SkAutoTUnref<const GrFragmentProcessor> inner ( | 407 sk_sp<GrFragmentProcessor> inner ( |
408 new LightingFP(diffuseTexture, normalTexture, diffM, normM, diffParams,
normParams, fLights, | 408 new LightingFP(diffuseTexture, normalTexture, diffM, normM, diffParams,
normParams, fLights, |
409 fInvNormRotation)); | 409 fInvNormRotation)); |
410 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 410 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
411 } | 411 } |
412 | 412 |
413 #endif | 413 #endif |
414 | 414 |
415 //////////////////////////////////////////////////////////////////////////// | 415 //////////////////////////////////////////////////////////////////////////// |
416 | 416 |
417 bool SkLightingShaderImpl::isOpaque() const { | 417 bool SkLightingShaderImpl::isOpaque() const { |
418 return fDiffuseMap.isOpaque(); | 418 return fDiffuseMap.isOpaque(); |
419 } | 419 } |
420 | 420 |
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726 invNormRotation, diffLocalM, normLoc
alM); | 726 invNormRotation, diffLocalM, normLoc
alM); |
727 } | 727 } |
728 | 728 |
729 /////////////////////////////////////////////////////////////////////////////// | 729 /////////////////////////////////////////////////////////////////////////////// |
730 | 730 |
731 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) | 731 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkLightingShader) |
732 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) | 732 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLightingShaderImpl) |
733 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 733 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
734 | 734 |
735 /////////////////////////////////////////////////////////////////////////////// | 735 /////////////////////////////////////////////////////////////////////////////// |
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