OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorShader.h" | 8 #include "SkColorShader.h" |
9 #include "SkColorSpace.h" | 9 #include "SkColorSpace.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
82 info->fColorCount = 1; | 82 info->fColorCount = 1; |
83 info->fTileMode = SkShader::kRepeat_TileMode; | 83 info->fTileMode = SkShader::kRepeat_TileMode; |
84 } | 84 } |
85 return kColor_GradientType; | 85 return kColor_GradientType; |
86 } | 86 } |
87 | 87 |
88 #if SK_SUPPORT_GPU | 88 #if SK_SUPPORT_GPU |
89 | 89 |
90 #include "SkGr.h" | 90 #include "SkGr.h" |
91 #include "effects/GrConstColorProcessor.h" | 91 #include "effects/GrConstColorProcessor.h" |
92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, | 92 sk_sp<GrFragmentProcessor> SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
93 const SkMatrix*, | 93 const SkMatrix*, |
94 SkFilterQuality, | 94 SkFilterQuality, |
95 SkSourceGammaTreat
ment) const { | 95 SkSourceGammaTreat
ment) const { |
96 GrColor color = SkColorToPremulGrColor(fColor); | 96 GrColor color = SkColorToPremulGrColor(fColor); |
97 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); | 97 return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_
InputMode); |
98 } | 98 } |
99 | 99 |
100 #endif | 100 #endif |
101 | 101 |
102 #ifndef SK_IGNORE_TO_STRING | 102 #ifndef SK_IGNORE_TO_STRING |
103 void SkColorShader::toString(SkString* str) const { | 103 void SkColorShader::toString(SkString* str) const { |
104 str->append("SkColorShader: ("); | 104 str->append("SkColorShader: ("); |
105 | 105 |
106 str->append("Color: "); | 106 str->append("Color: "); |
107 str->appendHex(fColor); | 107 str->appendHex(fColor); |
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
210 info->fColorCount = 1; | 210 info->fColorCount = 1; |
211 info->fTileMode = SkShader::kRepeat_TileMode; | 211 info->fTileMode = SkShader::kRepeat_TileMode; |
212 } | 212 } |
213 return kColor_GradientType; | 213 return kColor_GradientType; |
214 } | 214 } |
215 | 215 |
216 #if SK_SUPPORT_GPU | 216 #if SK_SUPPORT_GPU |
217 | 217 |
218 #include "SkGr.h" | 218 #include "SkGr.h" |
219 #include "effects/GrConstColorProcessor.h" | 219 #include "effects/GrConstColorProcessor.h" |
220 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const
SkMatrix&, | 220 sk_sp<GrFragmentProcessor> SkColor4Shader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
221 const SkMatrix*, | 221 const SkMatrix*, |
222 SkFilterQuality, | 222 SkFilterQuality, |
223 SkSourceGammaTrea
tment) const { | 223 SkSourceGammaTrea
tment) const { |
224 // TODO: how to communicate color4f to Gr | 224 // TODO: how to communicate color4f to Gr |
225 GrColor color = SkColorToPremulGrColor(fCachedByteColor); | 225 GrColor color = SkColorToPremulGrColor(fCachedByteColor); |
226 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); | 226 return GrConstColorProcessor::Make(color, GrConstColorProcessor::kModulateA_
InputMode); |
227 } | 227 } |
228 | 228 |
229 #endif | 229 #endif |
230 | 230 |
231 #ifndef SK_IGNORE_TO_STRING | 231 #ifndef SK_IGNORE_TO_STRING |
232 void SkColor4Shader::toString(SkString* str) const { | 232 void SkColor4Shader::toString(SkString* str) const { |
233 str->append("SkColor4Shader: ("); | 233 str->append("SkColor4Shader: ("); |
234 | 234 |
235 str->append("ARGB:"); | 235 str->append("ARGB:"); |
236 for (int i = 0; i < 4; ++i) { | 236 for (int i = 0; i < 4; ++i) { |
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
306 } | 306 } |
307 | 307 |
308 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, | 308 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, |
309 BlitState* state) { | 309 BlitState* state) { |
310 return choose_blitprocs(&fPM4f, info, state); | 310 return choose_blitprocs(&fPM4f, info, state); |
311 } | 311 } |
312 | 312 |
313 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B
litState* state) { | 313 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B
litState* state) { |
314 return choose_blitprocs(&fPM4f, info, state); | 314 return choose_blitprocs(&fPM4f, info, state); |
315 } | 315 } |
OLD | NEW |