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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
10 | 10 |
11 #include "SkShader.h" | 11 #include "SkShader.h" |
12 #include "SkSmallAllocator.h" | 12 #include "SkSmallAllocator.h" |
13 | 13 |
14 struct SkBitmapProcState; | 14 struct SkBitmapProcState; |
15 class SkBitmapProvider; | 15 class SkBitmapProvider; |
16 | 16 |
17 class SkBitmapProcShader : public SkShader { | 17 class SkBitmapProcShader : public SkShader { |
18 public: | 18 public: |
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, | 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, |
20 const SkMatrix* localMatrix = nullptr); | 20 const SkMatrix* localMatrix = nullptr); |
21 | 21 |
22 bool isOpaque() const override; | 22 bool isOpaque() const override; |
23 | 23 |
24 SK_TO_STRING_OVERRIDE() | 24 SK_TO_STRING_OVERRIDE() |
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
26 | 26 |
27 #if SK_SUPPORT_GPU | 27 #if SK_SUPPORT_GPU |
28 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 28 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, |
29 const SkMatrix*, SkFilterQual
ity, | 29 const SkMatrix*, SkFilterQual
ity, |
30 SkSourceGammaTreatment) const
override; | 30 SkSourceGammaTreatment) const
override; |
31 #endif | 31 #endif |
32 | 32 |
33 protected: | 33 protected: |
34 void flatten(SkWriteBuffer&) const override; | 34 void flatten(SkWriteBuffer&) const override; |
35 size_t onContextSize(const ContextRec& rec) const override { | 35 size_t onContextSize(const ContextRec& rec) const override { |
36 return ContextSize(rec, fRawBitmap.info()); | 36 return ContextSize(rec, fRawBitmap.info()); |
37 } | 37 } |
38 Context* onCreateContext(const ContextRec&, void* storage) const override; | 38 Context* onCreateContext(const ContextRec&, void* storage) const override; |
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59 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 59 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
60 // yet found a situation where the size below isn't big enough. | 60 // yet found a situation where the size below isn't big enough. |
61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
62 | 62 |
63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
64 // the SkShader. | 64 // the SkShader. |
65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, | 65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, |
66 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); | 66 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); |
67 | 67 |
68 #endif | 68 #endif |
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