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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkBitmapProcState.h" | 9 #include "SkBitmapProcState.h" |
10 #include "SkBitmapProvider.h" | 10 #include "SkBitmapProvider.h" |
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403 #endif | 403 #endif |
404 | 404 |
405 /////////////////////////////////////////////////////////////////////////////// | 405 /////////////////////////////////////////////////////////////////////////////// |
406 | 406 |
407 #if SK_SUPPORT_GPU | 407 #if SK_SUPPORT_GPU |
408 | 408 |
409 #include "GrTextureAccess.h" | 409 #include "GrTextureAccess.h" |
410 #include "SkGr.h" | 410 #include "SkGr.h" |
411 #include "effects/GrSimpleTextureEffect.h" | 411 #include "effects/GrSimpleTextureEffect.h" |
412 | 412 |
413 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, | 413 sk_sp<GrFragmentProcessor> SkBitmapProcShader::asFragmentProcessor(GrContext* co
ntext, |
414 const SkMatrix& viewM, const SkMatr
ix* localMatrix, | 414 const SkMatrix& viewM, const SkMatr
ix* localMatrix, |
415 SkFilterQuality filterQuality, | 415 SkFilterQuality filterQuality, |
416 SkSourceGammaTreatment gammaTreatme
nt) const { | 416 SkSourceGammaTreatment gammaTreatme
nt) const { |
417 SkMatrix matrix; | 417 SkMatrix matrix; |
418 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); | 418 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
419 | 419 |
420 SkMatrix lmInverse; | 420 SkMatrix lmInverse; |
421 if (!this->getLocalMatrix().invert(&lmInverse)) { | 421 if (!this->getLocalMatrix().invert(&lmInverse)) { |
422 return nullptr; | 422 return nullptr; |
423 } | 423 } |
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446 GrTextureParams params(tm, textureFilterMode); | 446 GrTextureParams params(tm, textureFilterMode); |
447 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, params, | 447 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap
, params, |
448 gammaTreatment)); | 448 gammaTreatment)); |
449 | 449 |
450 if (!texture) { | 450 if (!texture) { |
451 SkErrorInternals::SetError( kInternalError_SkError, | 451 SkErrorInternals::SetError( kInternalError_SkError, |
452 "Couldn't convert bitmap to texture."); | 452 "Couldn't convert bitmap to texture."); |
453 return nullptr; | 453 return nullptr; |
454 } | 454 } |
455 | 455 |
456 SkAutoTUnref<const GrFragmentProcessor> inner; | 456 sk_sp<GrFragmentProcessor> inner; |
457 if (doBicubic) { | 457 if (doBicubic) { |
458 inner.reset(GrBicubicEffect::Create(texture, matrix, tm)); | 458 inner = GrBicubicEffect::Make(texture, matrix, tm); |
459 } else { | 459 } else { |
460 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); | 460 inner = GrSimpleTextureEffect::Make(texture, matrix, params); |
461 } | 461 } |
462 | 462 |
463 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { | 463 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { |
464 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); | 464 return GrFragmentProcessor::MulOutputByInputUnpremulColor(std::move(inne
r)); |
465 } | 465 } |
466 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 466 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
467 } | 467 } |
468 | 468 |
469 #endif | 469 #endif |
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