| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #if SK_SUPPORT_GPU | 9 #if SK_SUPPORT_GPU |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 class DCShader : public SkShader { | 28 class DCShader : public SkShader { |
| 29 public: | 29 public: |
| 30 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} | 30 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
| 31 | 31 |
| 32 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); | 32 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
| 33 | 33 |
| 34 void flatten(SkWriteBuffer& buf) const override { | 34 void flatten(SkWriteBuffer& buf) const override { |
| 35 buf.writeMatrix(fDeviceMatrix); | 35 buf.writeMatrix(fDeviceMatrix); |
| 36 } | 36 } |
| 37 | 37 |
| 38 const GrFragmentProcessor* asFragmentProcessor(GrContext*, | 38 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, |
| 39 const SkMatrix& viewM, | 39 const SkMatrix& viewM, |
| 40 const SkMatrix* localMatrix, | 40 const SkMatrix* localMatrix, |
| 41 SkFilterQuality, | 41 SkFilterQuality, |
| 42 SkSourceGammaTreatment) const
override; | 42 SkSourceGammaTreatment) const
override; |
| 43 | 43 |
| 44 #ifndef SK_IGNORE_TO_STRING | 44 #ifndef SK_IGNORE_TO_STRING |
| 45 void toString(SkString* str) const override { | 45 void toString(SkString* str) const override { |
| 46 str->appendf("DCShader: ()"); | 46 str->appendf("DCShader: ()"); |
| 47 } | 47 } |
| 48 #endif | 48 #endif |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 | 92 |
| 93 private: | 93 private: |
| 94 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 94 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 95 GrProcessorKeyBuilder* b) const override {} | 95 GrProcessorKeyBuilder* b) const override {} |
| 96 | 96 |
| 97 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 97 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| 98 | 98 |
| 99 GrCoordTransform fDeviceTransform; | 99 GrCoordTransform fDeviceTransform; |
| 100 }; | 100 }; |
| 101 | 101 |
| 102 const GrFragmentProcessor* DCShader::asFragmentProcessor(GrContext*, | 102 sk_sp<GrFragmentProcessor> DCShader::asFragmentProcessor(GrContext*, |
| 103 const SkMatrix& viewM, | 103 const SkMatrix& viewM, |
| 104 const SkMatrix* localMa
trix, | 104 const SkMatrix* localMa
trix, |
| 105 SkFilterQuality, | 105 SkFilterQuality, |
| 106 SkSourceGammaTreatment)
const { | 106 SkSourceGammaTreatment)
const { |
| 107 SkAutoTUnref<const GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); | 107 sk_sp<GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); |
| 108 return GrFragmentProcessor::MulOutputByInputAlpha(inner); | 108 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
| 109 } | 109 } |
| 110 | 110 |
| 111 class DCShaderGM : public GM { | 111 class DCShaderGM : public GM { |
| 112 public: | 112 public: |
| 113 DCShaderGM() { | 113 DCShaderGM() { |
| 114 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 114 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); |
| 115 } | 115 } |
| 116 | 116 |
| 117 ~DCShaderGM() override { | 117 ~DCShaderGM() override { |
| 118 for (int i = 0; i < fPrims.count(); ++i) { | 118 for (int i = 0; i < fPrims.count(); ++i) { |
| (...skipping 173 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 292 }; | 292 }; |
| 293 | 293 |
| 294 SkTArray<Prim*> fPrims; | 294 SkTArray<Prim*> fPrims; |
| 295 | 295 |
| 296 typedef GM INHERITED; | 296 typedef GM INHERITED; |
| 297 }; | 297 }; |
| 298 | 298 |
| 299 DEF_GM(return new DCShaderGM;) | 299 DEF_GM(return new DCShaderGM;) |
| 300 } | 300 } |
| 301 #endif | 301 #endif |
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