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| 1 #ifndef GraphicsContextCullSaver_h |
| 2 #define GraphicsContextCullSaver_h |
| 3 |
| 4 #include "platform/graphics/GraphicsContext.h" |
| 5 |
| 6 namespace WebCore { |
| 7 |
| 8 class FloatRect; |
| 9 |
| 10 class GraphicsContextCullSaver { |
| 11 WTF_MAKE_FAST_ALLOCATED; |
| 12 public: |
| 13 GraphicsContextCullSaver(GraphicsContext& context) |
| 14 : m_context(context) |
| 15 , m_cullApplied(false) |
| 16 { |
| 17 } |
| 18 |
| 19 GraphicsContextCullSaver(GraphicsContext& context, const FloatRect& rect) |
| 20 : m_context(context) |
| 21 , m_cullApplied(true) |
| 22 { |
| 23 context.beginCull(rect); |
| 24 } |
| 25 |
| 26 ~GraphicsContextCullSaver() |
| 27 { |
| 28 if (m_cullApplied) |
| 29 m_context.endCull(); |
| 30 } |
| 31 |
| 32 void cull(const FloatRect& rect) |
| 33 { |
| 34 ASSERT(!m_cullApplied); |
| 35 m_context.beginCull(rect); |
| 36 m_cullApplied = true; |
| 37 } |
| 38 |
| 39 private: |
| 40 GraphicsContext& m_context; |
| 41 bool m_cullApplied; |
| 42 }; |
| 43 |
| 44 } // namespace WebCore |
| 45 |
| 46 #endif // GraphicsContextCullSaver_h |
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