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| 1 #ifndef GraphicsContextCullSaver_h | |
| 2 #define GraphicsContextCullSaver_h | |
| 3 | |
| 4 #include "platform/PlatformExport.h" | |
| 5 #include "platform/graphics/GraphicsContext.h" | |
| 6 | |
| 7 namespace WebCore { | |
| 8 | |
| 9 class FloatRect; | |
| 10 | |
| 11 class PLATFORM_EXPORT GraphicsContextCullSaver { | |
|
Stephen Chennney
2014/03/21 19:44:20
You don't need this for a fully inlined class.
| |
| 12 WTF_MAKE_FAST_ALLOCATED; | |
| 13 public: | |
| 14 GraphicsContextCullSaver(GraphicsContext& context) | |
| 15 : m_context(context) | |
| 16 , m_cullApplied(false) | |
| 17 { | |
| 18 } | |
| 19 | |
| 20 GraphicsContextCullSaver(GraphicsContext& context, const FloatRect& rect) | |
| 21 : m_context(context) | |
| 22 , m_cullApplied(true) | |
| 23 { | |
| 24 context.beginCull(rect); | |
| 25 } | |
| 26 | |
| 27 ~GraphicsContextCullSaver() | |
| 28 { | |
| 29 if (m_cullApplied) | |
| 30 m_context.endCull(); | |
| 31 } | |
| 32 | |
| 33 void cull(const FloatRect& rect) | |
| 34 { | |
| 35 ASSERT(!m_cullApplied); | |
| 36 m_context.beginCull(rect); | |
| 37 m_cullApplied = true; | |
| 38 } | |
| 39 | |
| 40 private: | |
| 41 GraphicsContext& m_context; | |
| 42 bool m_cullApplied; | |
| 43 }; | |
| 44 | |
| 45 } // namespace WebCore | |
| 46 | |
| 47 #endif // GraphicsContextCullSaver_h | |
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