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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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785 TexSubImage2DByGPU, | 785 TexSubImage2DByGPU, |
786 TexSubImage3DByGPU | 786 TexSubImage3DByGPU |
787 }; | 787 }; |
788 enum TexImageDimension { | 788 enum TexImageDimension { |
789 Tex2D, | 789 Tex2D, |
790 Tex3D | 790 Tex3D |
791 }; | 791 }; |
792 // Copy from the canvas element directly to the texture via the GPU, without
a read-back to system memory. | 792 // Copy from the canvas element directly to the texture via the GPU, without
a read-back to system memory. |
793 void texImageCanvasByGPU(TexImageByGPUType, WebGLTexture*, GLenum target, GL
int level, | 793 void texImageCanvasByGPU(TexImageByGPUType, WebGLTexture*, GLenum target, GL
int level, |
794 GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint z
offset, HTMLCanvasElement*); | 794 GLint internalformat, GLenum type, GLint xoffset, GLint yoffset, GLint z
offset, HTMLCanvasElement*); |
795 bool canUseTexImageCanvasByGPU(GLint internalformat, GLenum type); | 795 virtual bool canUseTexImageCanvasByGPU(GLint internalformat, GLenum type); |
796 | 796 |
797 virtual WebGLImageConversion::PixelStoreParams getPackPixelStoreParams(); | 797 virtual WebGLImageConversion::PixelStoreParams getPackPixelStoreParams(); |
798 virtual WebGLImageConversion::PixelStoreParams getUnpackPixelStoreParams(Tex
ImageDimension); | 798 virtual WebGLImageConversion::PixelStoreParams getUnpackPixelStoreParams(Tex
ImageDimension); |
799 | 799 |
800 // Helper function for copyTex{Sub}Image, check whether the internalformat | 800 // Helper function for copyTex{Sub}Image, check whether the internalformat |
801 // and the color buffer format of the current bound framebuffer combination | 801 // and the color buffer format of the current bound framebuffer combination |
802 // is valid. | 802 // is valid. |
803 bool isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat
, GLenum colorBufferFormat); | 803 bool isTexInternalFormatColorBufferCombinationValid(GLenum texInternalFormat
, GLenum colorBufferFormat); |
804 | 804 |
805 // Helper function to verify limits on the length of uniform and attribute l
ocations. | 805 // Helper function to verify limits on the length of uniform and attribute l
ocations. |
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1093 static PassOwnPtr<WebGraphicsContext3DProvider> createContextProviderInterna
l(HTMLCanvasElement*, ScriptState*, WebGLContextAttributes, unsigned); | 1093 static PassOwnPtr<WebGraphicsContext3DProvider> createContextProviderInterna
l(HTMLCanvasElement*, ScriptState*, WebGLContextAttributes, unsigned); |
1094 }; | 1094 }; |
1095 | 1095 |
1096 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1096 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
1097 | 1097 |
1098 } // namespace blink | 1098 } // namespace blink |
1099 | 1099 |
1100 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1100 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
1101 | 1101 |
1102 #endif // WebGLRenderingContextBase_h | 1102 #endif // WebGLRenderingContextBase_h |
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