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Unified Diff: third_party/WebKit/Source/platform/heap/ThreadState.cpp

Issue 2040703002: Update thread-local weak processing comments following r397904. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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Index: third_party/WebKit/Source/platform/heap/ThreadState.cpp
diff --git a/third_party/WebKit/Source/platform/heap/ThreadState.cpp b/third_party/WebKit/Source/platform/heap/ThreadState.cpp
index 8b50b0055500ca734fdbed09c962f3e9162d96da..e9caf851f76ad66656e38324a0ca0ec0c18fdec2 100644
--- a/third_party/WebKit/Source/platform/heap/ThreadState.cpp
+++ b/third_party/WebKit/Source/platform/heap/ThreadState.cpp
@@ -421,30 +421,6 @@ bool ThreadState::popAndInvokeThreadLocalWeakCallback(Visitor* visitor)
// we might have an off-heap collection. We assert it in
// ThreadHeap::pushThreadLocalWeakCallback.
if (CallbackStack::Item* item = m_threadLocalWeakCallbackStack->pop()) {
- // Note that the thread-local weak processing can be called for
- // an already dead object (for which isHeapObjectAlive(object) can
- // return false). This can happen in the following scenario:
- //
- // 1) Marking runs. A weak callback for an object X is registered
- // to the thread that created the object X (say, thread P).
- // 2) Marking finishes. All other threads are resumed.
- // 3) The object X becomes unreachable.
- // 4) A next GC hits before the thread P wakes up.
- // 5) Marking runs. The object X is not marked.
- // 6) Marking finishes. All other threads are resumed.
- // 7) The thread P wakes up and invokes pending weak callbacks.
- // The weak callback for the object X is called, but the object X
- // is already dead.
- //
- // Even in this case, it is safe to access the object X in the weak
- // callback because it is not yet swept. It is completely wasteful
- // to invoke the weak callback for dead objects but it is just
- // wasteful and safe.
- //
- // TODO(Oilpan): Avoid calling weak callbacks for dead objects.
- // We can do that by checking isHeapObjectAlive(object) before
- // calling the weak callback, but in that case Callback::Item
- // needs to understand T*.
item->call(visitor);
return true;
}
@@ -964,6 +940,20 @@ void ThreadState::preGC()
makeConsistentForGC();
flushHeapDoesNotContainCacheIfNeeded();
clearArenaAges();
+
+ // It is possible, albeit rare, for a thread to be kept
+ // at a safepoint across multiple GCs, as resuming all attached
+ // threads after the "global" GC phases will contend for the shared
+ // safepoint barrier mutexes etc, which can additionally delay
+ // a thread. Enough so that another thread may initiate
+ // a new GC before this has happened.
+ //
+ // In which case the parked thread's ThreadState will have unprocessed
+ // entries on its local weak callback stack when that later GC goes
+ // ahead. Clear out and invalidate the stack now, as the thread
+ // should only process callbacks that's found to be reachable by
+ // the latest GC, when it eventually gets to next perform
+ // thread-local weak processing.
m_threadLocalWeakCallbackStack->clear();
}
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