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Unified Diff: media/blink/webmediaplayer_impl_unittest.cc

Issue 2039793005: Don't resume paused media. Don't resume playing media after timeout. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Remove now incorrect test. Created 4 years, 6 months ago
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Index: media/blink/webmediaplayer_impl_unittest.cc
diff --git a/media/blink/webmediaplayer_impl_unittest.cc b/media/blink/webmediaplayer_impl_unittest.cc
index bfa30eaea6ff27643720d61156e94004a46c8164..1b345e4d584294e677f19759f1c432cb0114e67e 100644
--- a/media/blink/webmediaplayer_impl_unittest.cc
+++ b/media/blink/webmediaplayer_impl_unittest.cc
@@ -141,25 +141,31 @@ class WebMediaPlayerImplTest : public testing::Test {
WebMediaPlayerImpl::PlayState ComputePlayState() {
wmpi_->is_idle_ = false;
wmpi_->must_suspend_ = false;
- return wmpi_->UpdatePlayState_ComputePlayState(false, false);
+ return wmpi_->UpdatePlayState_ComputePlayState(false, false, false);
+ }
+
+ WebMediaPlayerImpl::PlayState ComputePlayStateSuspended() {
+ wmpi_->is_idle_ = false;
+ wmpi_->must_suspend_ = false;
+ return wmpi_->UpdatePlayState_ComputePlayState(false, true, false);
}
WebMediaPlayerImpl::PlayState ComputeBackgroundedPlayState() {
wmpi_->is_idle_ = false;
wmpi_->must_suspend_ = false;
- return wmpi_->UpdatePlayState_ComputePlayState(false, true);
+ return wmpi_->UpdatePlayState_ComputePlayState(false, false, true);
}
WebMediaPlayerImpl::PlayState ComputeIdlePlayState() {
wmpi_->is_idle_ = true;
wmpi_->must_suspend_ = false;
- return wmpi_->UpdatePlayState_ComputePlayState(false, false);
+ return wmpi_->UpdatePlayState_ComputePlayState(false, false, false);
}
WebMediaPlayerImpl::PlayState ComputeMustSuspendPlayState() {
wmpi_->is_idle_ = false;
wmpi_->must_suspend_ = true;
- return wmpi_->UpdatePlayState_ComputePlayState(false, false);
+ return wmpi_->UpdatePlayState_ComputePlayState(false, false, false);
}
// "Renderer" thread.
@@ -241,7 +247,7 @@ TEST_F(WebMediaPlayerImplTest, ComputePlayState_AfterMetadata_AudioOnly) {
EXPECT_FALSE(state.is_memory_reporting_enabled);
EXPECT_FALSE(state.is_suspended);
- // Background suspend is not enabled for audio-only.
+ SetPaused(false);
state = ComputeBackgroundedPlayState();
EXPECT_EQ(WebMediaPlayerImpl::DelegateState::GONE, state.delegate_state);
EXPECT_FALSE(state.is_memory_reporting_enabled);
@@ -319,6 +325,14 @@ TEST_F(WebMediaPlayerImplTest, ComputePlayState_Playing_AudioOnly) {
EXPECT_TRUE(state.is_memory_reporting_enabled);
EXPECT_FALSE(state.is_suspended);
+ // Backgrounding a paused audio only player should suspend, but keep the
+ // session alive for user interactions.
+ SetPaused(true);
+ state = ComputeBackgroundedPlayState();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::PAUSED, state.delegate_state);
+ EXPECT_FALSE(state.is_memory_reporting_enabled);
+ EXPECT_TRUE(state.is_suspended);
+
state = ComputeMustSuspendPlayState();
EXPECT_EQ(WebMediaPlayerImpl::DelegateState::GONE, state.delegate_state);
EXPECT_FALSE(state.is_memory_reporting_enabled);
@@ -369,4 +383,56 @@ TEST_F(WebMediaPlayerImplTest, ComputePlayState_Ended) {
EXPECT_TRUE(state.is_suspended);
}
+TEST_F(WebMediaPlayerImplTest, ComputePlayState_Suspended) {
+ WebMediaPlayerImpl::PlayState state;
+ SetMetadata(true, true);
+
+ // Suspended players should be resumed unless we have reached the appropriate
+ // ready state and are not seeking.
+ SetPaused(true);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::GONE, state.delegate_state);
+ EXPECT_FALSE(state.is_memory_reporting_enabled);
+ EXPECT_FALSE(state.is_suspended);
+
+ SetPaused(false);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::GONE, state.delegate_state);
+ EXPECT_FALSE(state.is_memory_reporting_enabled);
+ EXPECT_FALSE(state.is_suspended);
+
+ SetReadyState(blink::WebMediaPlayer::ReadyStateHaveFutureData);
+
+ // Paused players should stay suspended.
+ SetPaused(true);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::PAUSED, state.delegate_state);
+ EXPECT_FALSE(state.is_memory_reporting_enabled);
+ EXPECT_TRUE(state.is_suspended);
+
+ // Playing players should resume into the playing state.
+ SetPaused(false);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::PLAYING, state.delegate_state);
+ EXPECT_TRUE(state.is_memory_reporting_enabled);
+ EXPECT_FALSE(state.is_suspended);
+
+ // If seeking, the previously suspended state does not matter; the player
+ // should always be resumed.
+ SetSeeking(true);
+
+ SetPaused(true);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::PAUSED_BUT_NOT_IDLE,
+ state.delegate_state);
+ EXPECT_FALSE(state.is_memory_reporting_enabled);
+ EXPECT_FALSE(state.is_suspended);
+
+ SetPaused(false);
+ state = ComputePlayStateSuspended();
+ EXPECT_EQ(WebMediaPlayerImpl::DelegateState::PLAYING, state.delegate_state);
+ EXPECT_TRUE(state.is_memory_reporting_enabled);
+ EXPECT_FALSE(state.is_suspended);
+}
+
} // namespace media
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