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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 2038743002: Support ARB extensions for indirect drawing (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLInterface_DEFINED 8 #ifndef GrGLInterface_DEFINED
9 #define GrGLInterface_DEFINED 9 #define GrGLInterface_DEFINED
10 10
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199 GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer ; 199 GrGLFunction<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer ;
200 GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage; 200 GrGLFunction<GrGLInvalidateTexImageProc> fInvalidateTexImage;
201 GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; 201 GrGLFunction<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
202 GrGLFunction<GrGLIsTextureProc> fIsTexture; 202 GrGLFunction<GrGLIsTextureProc> fIsTexture;
203 GrGLFunction<GrGLLineWidthProc> fLineWidth; 203 GrGLFunction<GrGLLineWidthProc> fLineWidth;
204 GrGLFunction<GrGLLinkProgramProc> fLinkProgram; 204 GrGLFunction<GrGLLinkProgramProc> fLinkProgram;
205 GrGLFunction<GrGLMapBufferProc> fMapBuffer; 205 GrGLFunction<GrGLMapBufferProc> fMapBuffer;
206 GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange; 206 GrGLFunction<GrGLMapBufferRangeProc> fMapBufferRange;
207 GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData; 207 GrGLFunction<GrGLMapBufferSubDataProc> fMapBufferSubData;
208 GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; 208 GrGLFunction<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
209 GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
210 GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndire ct;
209 GrGLFunction<GrGLPixelStoreiProc> fPixelStorei; 211 GrGLFunction<GrGLPixelStoreiProc> fPixelStorei;
210 GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker; 212 GrGLFunction<GrGLPopGroupMarkerProc> fPopGroupMarker;
211 GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker; 213 GrGLFunction<GrGLPushGroupMarkerProc> fPushGroupMarker;
212 GrGLFunction<GrGLQueryCounterProc> fQueryCounter; 214 GrGLFunction<GrGLQueryCounterProc> fQueryCounter;
213 GrGLFunction<GrGLRasterSamplesProc> fRasterSamples; 215 GrGLFunction<GrGLRasterSamplesProc> fRasterSamples;
214 GrGLFunction<GrGLReadBufferProc> fReadBuffer; 216 GrGLFunction<GrGLReadBufferProc> fReadBuffer;
215 GrGLFunction<GrGLReadPixelsProc> fReadPixels; 217 GrGLFunction<GrGLReadPixelsProc> fReadPixels;
216 GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage; 218 GrGLFunction<GrGLRenderbufferStorageProc> fRenderbufferStorage;
217 219
218 // On OpenGL ES there are multiple incompatible extensions that add sup port for MSAA 220 // On OpenGL ES there are multiple incompatible extensions that add sup port for MSAA
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316 GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCove rFillPathInstanced; 318 GrGLFunction<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCove rFillPathInstanced;
317 GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCo verStrokePathInstanced; 319 GrGLFunction<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCo verStrokePathInstanced;
318 // NV_path_rendering v1.3 320 // NV_path_rendering v1.3
319 GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentIn putGen; 321 GrGLFunction<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentIn putGen;
320 // CHROMIUM_path_rendering 322 // CHROMIUM_path_rendering
321 GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocati on; 323 GrGLFunction<GrGLBindFragmentInputLocationProc> fBindFragmentInputLocati on;
322 324
323 /* NV_framebuffer_mixed_samples */ 325 /* NV_framebuffer_mixed_samples */
324 GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation; 326 GrGLFunction<GrGLCoverageModulationProc> fCoverageModulation;
325 327
326 /* EXT_multi_draw_indirect */
327 GrGLFunction<GrGLMultiDrawArraysIndirectProc> fMultiDrawArraysIndirect;
328 GrGLFunction<GrGLMultiDrawElementsIndirectProc> fMultiDrawElementsIndire ct;
329
330 /* NV_bindless_texture */ 328 /* NV_bindless_texture */
331 // We use the NVIDIA verson for now because it does not require dynamica lly uniform handles. 329 // We use the NVIDIA verson for now because it does not require dynamica lly uniform handles.
332 // We may switch the the ARB version and/or omit methods in the future. 330 // We may switch the the ARB version and/or omit methods in the future.
333 GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle; 331 GrGLFunction<GrGLGetTextureHandleProc> fGetTextureHandle;
334 GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; 332 GrGLFunction<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
335 GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleReside nt; 333 GrGLFunction<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleReside nt;
336 GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNon Resident; 334 GrGLFunction<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNon Resident;
337 GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle; 335 GrGLFunction<GrGLGetImageHandleProc> fGetImageHandle;
338 GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; 336 GrGLFunction<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
339 GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResi dent; 337 GrGLFunction<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResi dent;
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465 /* EGL functions */ 463 /* EGL functions */
466 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage; 464 GrGLFunction<GrEGLCreateImageProc> fEGLCreateImage;
467 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage; 465 GrGLFunction<GrEGLDestroyImageProc> fEGLDestroyImage;
468 } fFunctions; 466 } fFunctions;
469 467
470 // This exists for internal testing. 468 // This exists for internal testing.
471 virtual void abandon() const {} 469 virtual void abandon() const {}
472 }; 470 };
473 471
474 #endif 472 #endif
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