| Index: src/gpu/vk/GrVkCommandBuffer.cpp
|
| diff --git a/src/gpu/vk/GrVkCommandBuffer.cpp b/src/gpu/vk/GrVkCommandBuffer.cpp
|
| index 9604355aad2bf5a388897f1afacff0d77280af0a..2b636edf20e6f68fdbe58eb2cf1e727c13ad3bd3 100644
|
| --- a/src/gpu/vk/GrVkCommandBuffer.cpp
|
| +++ b/src/gpu/vk/GrVkCommandBuffer.cpp
|
| @@ -311,6 +311,9 @@ void GrVkPrimaryCommandBuffer::executeCommands(const GrVkGpu* gpu,
|
|
|
| GR_VK_CALL(gpu->vkInterface(), CmdExecuteCommands(fCmdBuffer, 1, &buffer->fCmdBuffer));
|
| this->addResource(buffer);
|
| + // When executing a secondary command buffer all state (besides render pass state) becomes
|
| + // invalidated and must be reset. This includes bound buffers, pipelines, dynamic state, etc.
|
| + this->invalidateState();
|
| }
|
|
|
| void GrVkPrimaryCommandBuffer::submitToQueue(const GrVkGpu* gpu,
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|
|