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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
12 #include "GrGpuFactory.h" | 12 #include "GrGpuFactory.h" |
13 #include "vk/GrVkBackendContext.h" | 13 #include "vk/GrVkBackendContext.h" |
14 #include "GrVkCaps.h" | 14 #include "GrVkCaps.h" |
15 #include "GrVkIndexBuffer.h" | 15 #include "GrVkIndexBuffer.h" |
16 #include "GrVkResourceProvider.h" | 16 #include "GrVkResourceProvider.h" |
17 #include "GrVkVertexBuffer.h" | 17 #include "GrVkVertexBuffer.h" |
18 #include "GrVkUtil.h" | 18 #include "GrVkUtil.h" |
19 | 19 |
20 #include "shaderc/shaderc.h" | 20 #include "shaderc/shaderc.h" |
21 #include "vk/GrVkDefines.h" | 21 #include "vk/GrVkDefines.h" |
22 | 22 |
23 class GrPipeline; | 23 class GrPipeline; |
24 class GrNonInstancedMesh; | 24 class GrNonInstancedMesh; |
25 | 25 |
26 class GrVkBufferImpl; | 26 class GrVkBufferImpl; |
27 class GrVkCommandBuffer; | |
28 class GrVkPipeline; | 27 class GrVkPipeline; |
29 class GrVkPipelineState; | 28 class GrVkPipelineState; |
| 29 class GrVkPrimaryCommandBuffer; |
30 class GrVkRenderPass; | 30 class GrVkRenderPass; |
| 31 class GrVkSecondaryCommandBuffer; |
31 class GrVkTexture; | 32 class GrVkTexture; |
32 struct GrVkInterface; | 33 struct GrVkInterface; |
33 | 34 |
34 class GrVkGpu : public GrGpu { | 35 class GrVkGpu : public GrGpu { |
35 public: | 36 public: |
36 static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions
& options, | 37 static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions
& options, |
37 GrContext* context); | 38 GrContext* context); |
38 | 39 |
39 ~GrVkGpu() override; | 40 ~GrVkGpu() override; |
40 | 41 |
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83 GrPixelConfig config) overri
de; | 84 GrPixelConfig config) overri
de; |
84 bool isTestingOnlyBackendTexture(GrBackendObject id) const override; | 85 bool isTestingOnlyBackendTexture(GrBackendObject id) const override; |
85 void deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture
) override; | 86 void deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture
) override; |
86 | 87 |
87 GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTa
rget*, | 88 GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTa
rget*, |
88 int width, | 89 int width, |
89 int height) over
ride; | 90 int height) over
ride; |
90 | 91 |
91 void clearStencil(GrRenderTarget* target) override; | 92 void clearStencil(GrRenderTarget* target) override; |
92 | 93 |
| 94 GrGpuCommandBuffer* createCommandBuffer(const GrRenderTarget& target, |
| 95 GrGpuCommandBuffer::LoadAndStoreOp c
olorOp, |
| 96 GrColor colorClear, |
| 97 GrGpuCommandBuffer::LoadAndStoreOp s
tencilOp, |
| 98 GrColor stencilClear) override; |
| 99 |
93 void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {} | 100 void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {} |
94 | 101 |
95 void addMemoryBarrier(VkPipelineStageFlags srcStageMask, | 102 void addMemoryBarrier(VkPipelineStageFlags srcStageMask, |
96 VkPipelineStageFlags dstStageMask, | 103 VkPipelineStageFlags dstStageMask, |
97 bool byRegion, | 104 bool byRegion, |
98 VkMemoryBarrier* barrier) const; | 105 VkMemoryBarrier* barrier) const; |
99 void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, | 106 void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, |
100 VkPipelineStageFlags dstStageMask, | 107 VkPipelineStageFlags dstStageMask, |
101 bool byRegion, | 108 bool byRegion, |
102 VkBufferMemoryBarrier* barrier) const; | 109 VkBufferMemoryBarrier* barrier) const; |
103 void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, | 110 void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, |
104 VkPipelineStageFlags dstStageMask, | 111 VkPipelineStageFlags dstStageMask, |
105 bool byRegion, | 112 bool byRegion, |
106 VkImageMemoryBarrier* barrier) const; | 113 VkImageMemoryBarrier* barrier) const; |
107 | 114 |
108 shaderc_compiler_t shadercCompiler() const { | 115 shaderc_compiler_t shadercCompiler() const { |
109 return fCompiler; | 116 return fCompiler; |
110 } | 117 } |
111 | 118 |
| 119 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*); |
| 120 |
112 void finishDrawTarget() override; | 121 void finishDrawTarget() override; |
113 | 122 |
114 void generateMipmap(GrVkTexture* tex) const; | 123 void generateMipmap(GrVkTexture* tex) const; |
115 | 124 |
116 private: | 125 private: |
117 GrVkGpu(GrContext* context, const GrContextOptions& options, | 126 GrVkGpu(GrContext* context, const GrContextOptions& options, |
118 const GrVkBackendContext* backendContext); | 127 const GrVkBackendContext* backendContext); |
119 | 128 |
120 void onResetContext(uint32_t resetBits) override {} | 129 void onResetContext(uint32_t resetBits) override {} |
121 | 130 |
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224 | 233 |
225 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 234 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
226 // since there is significant overhead to the first compile of any compiler. | 235 // since there is significant overhead to the first compile of any compiler. |
227 shaderc_compiler_t fCompiler; | 236 shaderc_compiler_t fCompiler; |
228 | 237 |
229 | 238 |
230 typedef GrGpu INHERITED; | 239 typedef GrGpu INHERITED; |
231 }; | 240 }; |
232 | 241 |
233 #endif | 242 #endif |
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