Index: third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp |
diff --git a/third_party/WebKit/Source/core/css/cssom/MatrixTransformComponent.cpp b/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp |
similarity index 59% |
rename from third_party/WebKit/Source/core/css/cssom/MatrixTransformComponent.cpp |
rename to third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp |
index 5519d9cc413ad3d75f9f9b8587fc8ab7dc66581a..0ed2f97de3eadb73c8848cfe36b4dc0308580f03 100644 |
--- a/third_party/WebKit/Source/core/css/cssom/MatrixTransformComponent.cpp |
+++ b/third_party/WebKit/Source/core/css/cssom/CSSMatrixTransformComponent.cpp |
@@ -2,7 +2,7 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#include "core/css/cssom/MatrixTransformComponent.h" |
+#include "core/css/cssom/CSSMatrixTransformComponent.h" |
#include "core/css/CSSPrimitiveValue.h" |
#include "core/css/CSSValuePool.h" |
@@ -11,7 +11,7 @@ |
namespace blink { |
-CSSFunctionValue* MatrixTransformComponent::toCSSValue() const |
+CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const |
{ |
CSSFunctionValue* result = CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d); |
@@ -31,46 +31,46 @@ CSSFunctionValue* MatrixTransformComponent::toCSSValue() const |
return result; |
} |
-MatrixTransformComponent* MatrixTransformComponent::perspective(double length) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::perspective(double length) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
if (length != 0) |
matrix->setM34(-1 / length); |
- return new MatrixTransformComponent(std::move(matrix), PerspectiveType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), PerspectiveType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::rotate(double angle) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate(double angle) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->rotate(angle); |
- return new MatrixTransformComponent(std::move(matrix), RotationType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), RotationType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::rotate3d(double angle, double x, double y, double z) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::rotate3d(double angle, double x, double y, double z) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->rotate3d(x, y, z, angle); |
- return new MatrixTransformComponent(std::move(matrix), Rotation3DType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), Rotation3DType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::scale(double x, double y) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale(double x, double y) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->setM11(x); |
matrix->setM22(y); |
- return new MatrixTransformComponent(std::move(matrix), ScaleType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), ScaleType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::scale3d(double x, double y, double z) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::scale3d(double x, double y, double z) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->setM11(x); |
matrix->setM22(y); |
matrix->setM33(z); |
- return new MatrixTransformComponent(std::move(matrix), Scale3DType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), Scale3DType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::skew(double ax, double ay) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::skew(double ax, double ay) |
{ |
double tanAx = std::tan(deg2rad(ax)); |
double tanAy = std::tan(deg2rad(ay)); |
@@ -78,24 +78,24 @@ MatrixTransformComponent* MatrixTransformComponent::skew(double ax, double ay) |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->setM12(tanAy); |
matrix->setM21(tanAx); |
- return new MatrixTransformComponent(std::move(matrix), SkewType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), SkewType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::translate(double x, double y) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::translate(double x, double y) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->setM41(x); |
matrix->setM42(y); |
- return new MatrixTransformComponent(std::move(matrix), TranslationType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), TranslationType); |
} |
-MatrixTransformComponent* MatrixTransformComponent::translate3d(double x, double y, double z) |
+CSSMatrixTransformComponent* CSSMatrixTransformComponent::translate3d(double x, double y, double z) |
{ |
OwnPtr<TransformationMatrix> matrix = TransformationMatrix::create(); |
matrix->setM41(x); |
matrix->setM42(y); |
matrix->setM43(z); |
- return new MatrixTransformComponent(std::move(matrix), Translation3DType); |
+ return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType); |
} |
} // namespace blink |