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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/interpreter/bytecode-array-builder.h" | 5 #include "src/interpreter/bytecode-array-builder.h" |
6 | 6 |
7 #include "src/compiler.h" | 7 #include "src/compiler.h" |
8 #include "src/interpreter/bytecode-array-writer.h" | 8 #include "src/interpreter/bytecode-array-writer.h" |
| 9 #include "src/interpreter/bytecode-dead-code-optimizer.h" |
9 #include "src/interpreter/bytecode-label.h" | 10 #include "src/interpreter/bytecode-label.h" |
10 #include "src/interpreter/bytecode-peephole-optimizer.h" | 11 #include "src/interpreter/bytecode-peephole-optimizer.h" |
11 #include "src/interpreter/bytecode-register-optimizer.h" | 12 #include "src/interpreter/bytecode-register-optimizer.h" |
12 #include "src/interpreter/interpreter-intrinsics.h" | 13 #include "src/interpreter/interpreter-intrinsics.h" |
13 | 14 |
14 namespace v8 { | 15 namespace v8 { |
15 namespace internal { | 16 namespace internal { |
16 namespace interpreter { | 17 namespace interpreter { |
17 | 18 |
18 BytecodeArrayBuilder::BytecodeArrayBuilder(Isolate* isolate, Zone* zone, | 19 BytecodeArrayBuilder::BytecodeArrayBuilder(Isolate* isolate, Zone* zone, |
19 int parameter_count, | 20 int parameter_count, |
20 int context_count, int locals_count, | 21 int context_count, int locals_count, |
21 FunctionLiteral* literal) | 22 FunctionLiteral* literal) |
22 : isolate_(isolate), | 23 : isolate_(isolate), |
23 zone_(zone), | 24 zone_(zone), |
24 bytecode_generated_(false), | 25 bytecode_generated_(false), |
25 constant_array_builder_(isolate, zone), | 26 constant_array_builder_(isolate, zone), |
26 handler_table_builder_(isolate, zone), | 27 handler_table_builder_(isolate, zone), |
27 return_seen_in_block_(false), | 28 return_seen_in_block_(false), |
28 parameter_count_(parameter_count), | 29 parameter_count_(parameter_count), |
29 local_register_count_(locals_count), | 30 local_register_count_(locals_count), |
30 context_register_count_(context_count), | 31 context_register_count_(context_count), |
31 temporary_allocator_(zone, fixed_register_count()), | 32 temporary_allocator_(zone, fixed_register_count()), |
32 bytecode_array_writer_(isolate, zone, &constant_array_builder_), | 33 bytecode_array_writer_(isolate, zone, &constant_array_builder_), |
33 pipeline_(&bytecode_array_writer_) { | 34 pipeline_(&bytecode_array_writer_) { |
34 DCHECK_GE(parameter_count_, 0); | 35 DCHECK_GE(parameter_count_, 0); |
35 DCHECK_GE(context_register_count_, 0); | 36 DCHECK_GE(context_register_count_, 0); |
36 DCHECK_GE(local_register_count_, 0); | 37 DCHECK_GE(local_register_count_, 0); |
37 | 38 |
| 39 if (FLAG_ignition_deadcode) { |
| 40 pipeline_ = new (zone) BytecodeDeadCodeOptimizer(pipeline_); |
| 41 } |
| 42 |
38 if (FLAG_ignition_peephole) { | 43 if (FLAG_ignition_peephole) { |
39 pipeline_ = new (zone) | 44 pipeline_ = new (zone) |
40 BytecodePeepholeOptimizer(&constant_array_builder_, pipeline_); | 45 BytecodePeepholeOptimizer(&constant_array_builder_, pipeline_); |
41 } | 46 } |
42 | 47 |
43 if (FLAG_ignition_reo) { | 48 if (FLAG_ignition_reo) { |
44 pipeline_ = new (zone) BytecodeRegisterOptimizer( | 49 pipeline_ = new (zone) BytecodeRegisterOptimizer( |
45 zone, &temporary_allocator_, parameter_count, pipeline_); | 50 zone, &temporary_allocator_, parameter_count, pipeline_); |
46 } | 51 } |
47 | 52 |
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917 return Bytecode::kTailCall; | 922 return Bytecode::kTailCall; |
918 default: | 923 default: |
919 UNREACHABLE(); | 924 UNREACHABLE(); |
920 } | 925 } |
921 return Bytecode::kIllegal; | 926 return Bytecode::kIllegal; |
922 } | 927 } |
923 | 928 |
924 } // namespace interpreter | 929 } // namespace interpreter |
925 } // namespace internal | 930 } // namespace internal |
926 } // namespace v8 | 931 } // namespace v8 |
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