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Unified Diff: media/audio/audio_device_thread.cc

Issue 2038053002: Change audio render thread checking to use new AudioRendererSink::BelongsToRendererThread() (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Using the new BelongsTo...() function for thread checking. Created 4 years, 6 months ago
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Index: media/audio/audio_device_thread.cc
diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc
index 20874599e68f5f7cfddeff0022291e64aa718b6c..d0e6f293aebb80f6414d5ec582fddc167c0a8773 100644
--- a/media/audio/audio_device_thread.cc
+++ b/media/audio/audio_device_thread.cc
@@ -16,6 +16,7 @@
#include "base/memory/aligned_memory.h"
#include "base/message_loop/message_loop.h"
#include "base/numerics/safe_conversions.h"
+#include "base/synchronization/lock.h"
#include "base/threading/platform_thread.h"
#include "base/threading/thread_restrictions.h"
#include "media/base/audio_bus.h"
@@ -45,6 +46,9 @@ class AudioDeviceThread::Thread
// synchronously for the thread to terminate.
void Stop(base::MessageLoop* loop_for_join);
+ // Returns true if called on the device thread, otherwise false.
+ bool BelongsToRenderingThread();
+
private:
friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>;
~Thread() override;
@@ -63,6 +67,11 @@ class AudioDeviceThread::Thread
const char* thread_name_;
const bool synchronized_buffers_;
+#if DCHECK_IS_ON()
+ base::PlatformThreadRef device_thread_id_;
+ base::Lock device_thread_id_lock_;
+#endif
+
DISALLOW_COPY_AND_ASSIGN(Thread);
};
@@ -97,6 +106,11 @@ bool AudioDeviceThread::IsStopped() {
return !thread_.get();
}
+bool AudioDeviceThread::BelongsToRenderingThread() {
DaleCurtis 2016/06/10 18:24:49 Instead of hopping through two locks, it seems lik
Henrik Grunell 2016/06/13 12:46:15 base::Thread corresponds to ADT::Thread. We can re
+ base::AutoLock auto_lock(thread_lock_);
+ return thread_.get() ? thread_->BelongsToRenderingThread() : false;
+}
+
// AudioDeviceThread::Thread implementation
AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback,
base::SyncSocket::Handle socket,
@@ -145,7 +159,21 @@ void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) {
}
}
+bool AudioDeviceThread::Thread::BelongsToRenderingThread() {
+#if DCHECK_IS_ON()
DaleCurtis 2016/06/10 18:24:49 Only ThreadCheckers disable for DCHECK, typically
Henrik Grunell 2016/06/13 12:46:15 OK, that's fine I think. Done.
+ base::AutoLock auto_lock(device_thread_id_lock_);
+ return device_thread_id_ == PlatformThread::CurrentRef();
+#else
+ return true;
+#endif
+}
+
void AudioDeviceThread::Thread::ThreadMain() {
+#if DCHECK_IS_ON()
+ base::AutoLock auto_lock(device_thread_id_lock_);
+ device_thread_id_ = PlatformThread::CurrentRef();
+#endif
+
PlatformThread::SetName(thread_name_);
// Singleton access is safe from this thread as long as callback is non-NULL.

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