Chromium Code Reviews| Index: media/audio/audio_device_thread.cc |
| diff --git a/media/audio/audio_device_thread.cc b/media/audio/audio_device_thread.cc |
| index 20874599e68f5f7cfddeff0022291e64aa718b6c..d0e6f293aebb80f6414d5ec582fddc167c0a8773 100644 |
| --- a/media/audio/audio_device_thread.cc |
| +++ b/media/audio/audio_device_thread.cc |
| @@ -16,6 +16,7 @@ |
| #include "base/memory/aligned_memory.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/numerics/safe_conversions.h" |
| +#include "base/synchronization/lock.h" |
| #include "base/threading/platform_thread.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "media/base/audio_bus.h" |
| @@ -45,6 +46,9 @@ class AudioDeviceThread::Thread |
| // synchronously for the thread to terminate. |
| void Stop(base::MessageLoop* loop_for_join); |
| + // Returns true if called on the device thread, otherwise false. |
| + bool BelongsToRenderingThread(); |
| + |
| private: |
| friend class base::RefCountedThreadSafe<AudioDeviceThread::Thread>; |
| ~Thread() override; |
| @@ -63,6 +67,11 @@ class AudioDeviceThread::Thread |
| const char* thread_name_; |
| const bool synchronized_buffers_; |
| +#if DCHECK_IS_ON() |
| + base::PlatformThreadRef device_thread_id_; |
| + base::Lock device_thread_id_lock_; |
| +#endif |
| + |
| DISALLOW_COPY_AND_ASSIGN(Thread); |
| }; |
| @@ -97,6 +106,11 @@ bool AudioDeviceThread::IsStopped() { |
| return !thread_.get(); |
| } |
| +bool AudioDeviceThread::BelongsToRenderingThread() { |
|
DaleCurtis
2016/06/10 18:24:49
Instead of hopping through two locks, it seems lik
Henrik Grunell
2016/06/13 12:46:15
base::Thread corresponds to ADT::Thread. We can re
|
| + base::AutoLock auto_lock(thread_lock_); |
| + return thread_.get() ? thread_->BelongsToRenderingThread() : false; |
| +} |
| + |
| // AudioDeviceThread::Thread implementation |
| AudioDeviceThread::Thread::Thread(AudioDeviceThread::Callback* callback, |
| base::SyncSocket::Handle socket, |
| @@ -145,7 +159,21 @@ void AudioDeviceThread::Thread::Stop(base::MessageLoop* loop_for_join) { |
| } |
| } |
| +bool AudioDeviceThread::Thread::BelongsToRenderingThread() { |
| +#if DCHECK_IS_ON() |
|
DaleCurtis
2016/06/10 18:24:49
Only ThreadCheckers disable for DCHECK, typically
Henrik Grunell
2016/06/13 12:46:15
OK, that's fine I think. Done.
|
| + base::AutoLock auto_lock(device_thread_id_lock_); |
| + return device_thread_id_ == PlatformThread::CurrentRef(); |
| +#else |
| + return true; |
| +#endif |
| +} |
| + |
| void AudioDeviceThread::Thread::ThreadMain() { |
| +#if DCHECK_IS_ON() |
| + base::AutoLock auto_lock(device_thread_id_lock_); |
| + device_thread_id_ = PlatformThread::CurrentRef(); |
| +#endif |
| + |
| PlatformThread::SetName(thread_name_); |
| // Singleton access is safe from this thread as long as callback is non-NULL. |