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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/audio/audio_output_device.h" | 5 #include "media/audio/audio_output_device.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <cmath> | 10 #include <cmath> |
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32 base::SharedMemoryHandle memory, | 32 base::SharedMemoryHandle memory, |
33 int memory_length, | 33 int memory_length, |
34 AudioRendererSink::RenderCallback* render_callback); | 34 AudioRendererSink::RenderCallback* render_callback); |
35 ~AudioThreadCallback() override; | 35 ~AudioThreadCallback() override; |
36 | 36 |
37 void MapSharedMemory() override; | 37 void MapSharedMemory() override; |
38 | 38 |
39 // Called whenever we receive notifications about pending data. | 39 // Called whenever we receive notifications about pending data. |
40 void Process(uint32_t pending_data) override; | 40 void Process(uint32_t pending_data) override; |
41 | 41 |
42 // Returns whether the current thread is the audio device thread or not. | |
43 // Will always return true if DCHECKs are not enabled. | |
44 bool CurrentThreadIsAudioDeviceThread(); | |
45 | |
42 private: | 46 private: |
43 AudioRendererSink::RenderCallback* render_callback_; | 47 AudioRendererSink::RenderCallback* render_callback_; |
44 std::unique_ptr<AudioBus> output_bus_; | 48 std::unique_ptr<AudioBus> output_bus_; |
45 uint64_t callback_num_; | 49 uint64_t callback_num_; |
46 | 50 |
47 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); | 51 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); |
48 }; | 52 }; |
49 | 53 |
50 AudioOutputDevice::AudioOutputDevice( | 54 AudioOutputDevice::AudioOutputDevice( |
51 std::unique_ptr<AudioOutputIPC> ipc, | 55 std::unique_ptr<AudioOutputIPC> ipc, |
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143 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { | 147 OutputDeviceInfo AudioOutputDevice::GetOutputDeviceInfo() { |
144 CHECK(!task_runner()->BelongsToCurrentThread()); | 148 CHECK(!task_runner()->BelongsToCurrentThread()); |
145 did_receive_auth_.Wait(); | 149 did_receive_auth_.Wait(); |
146 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice( | 150 return OutputDeviceInfo(AudioDeviceDescription::UseSessionIdToSelectDevice( |
147 session_id_, device_id_) | 151 session_id_, device_id_) |
148 ? matched_device_id_ | 152 ? matched_device_id_ |
149 : device_id_, | 153 : device_id_, |
150 device_status_, output_params_); | 154 device_status_, output_params_); |
151 } | 155 } |
152 | 156 |
157 bool AudioOutputDevice::CurrentThreadIsRenderingThread() { | |
158 // Since this function is supposed to be called on the rendering thread, | |
DaleCurtis
2016/06/14 17:07:49
Hmm, seems like this should have a DCHECK(CurrentT
Henrik Grunell
2016/06/14 19:33:41
Yes, a failure could be confusing if that happens.
DaleCurtis
2016/06/14 20:07:16
I'd just add some text to the DCHECK() on the audi
Henrik Grunell
2016/06/15 07:17:54
Done.
| |
159 // it's safe to access |audio_callback_| here. It will always be valid when | |
160 // the rendering thread is running. | |
161 return audio_callback_->CurrentThreadIsAudioDeviceThread(); | |
162 } | |
163 | |
153 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { | 164 void AudioOutputDevice::RequestDeviceAuthorizationOnIOThread() { |
154 DCHECK(task_runner()->BelongsToCurrentThread()); | 165 DCHECK(task_runner()->BelongsToCurrentThread()); |
155 DCHECK_EQ(state_, IDLE); | 166 DCHECK_EQ(state_, IDLE); |
156 state_ = AUTHORIZING; | 167 state_ = AUTHORIZING; |
157 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_, | 168 ipc_->RequestDeviceAuthorization(this, session_id_, device_id_, |
158 security_origin_); | 169 security_origin_); |
159 } | 170 } |
160 | 171 |
161 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { | 172 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { |
162 DCHECK(task_runner()->BelongsToCurrentThread()); | 173 DCHECK(task_runner()->BelongsToCurrentThread()); |
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443 << " frames_skipped:" << frames_skipped; | 454 << " frames_skipped:" << frames_skipped; |
444 | 455 |
445 // Update the audio-delay measurement, inform about the number of skipped | 456 // Update the audio-delay measurement, inform about the number of skipped |
446 // frames, and ask client to render audio. Since |output_bus_| is wrapping | 457 // frames, and ask client to render audio. Since |output_bus_| is wrapping |
447 // the shared memory the Render() call is writing directly into the shared | 458 // the shared memory the Render() call is writing directly into the shared |
448 // memory. | 459 // memory. |
449 render_callback_->Render(output_bus_.get(), std::round(frames_delayed), | 460 render_callback_->Render(output_bus_.get(), std::round(frames_delayed), |
450 frames_skipped); | 461 frames_skipped); |
451 } | 462 } |
452 | 463 |
464 bool AudioOutputDevice::AudioThreadCallback:: | |
465 CurrentThreadIsAudioDeviceThread() { | |
466 return thread_checker_.CalledOnValidThread(); | |
467 } | |
468 | |
453 } // namespace media | 469 } // namespace media |
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