| Index: ui/gl/init/gl_factory_mac.cc
|
| diff --git a/ui/gl/gl_context_mac.mm b/ui/gl/init/gl_factory_mac.cc
|
| similarity index 51%
|
| rename from ui/gl/gl_context_mac.mm
|
| rename to ui/gl/init/gl_factory_mac.cc
|
| index c688ef88a119235c876a8927eaa232d738d63c84..878db60fc6472fec34483cc17a7af827b13cf2df 100644
|
| --- a/ui/gl/gl_context_mac.mm
|
| +++ b/ui/gl/init/gl_factory_mac.cc
|
| @@ -1,8 +1,8 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include <memory>
|
| +#include "ui/gl/init/gl_factory.h"
|
|
|
| #include "base/logging.h"
|
| #include "base/trace_event/trace_event.h"
|
| @@ -10,46 +10,36 @@
|
| #include "ui/gl/gl_context_osmesa.h"
|
| #include "ui/gl/gl_context_stub.h"
|
| #include "ui/gl/gl_implementation.h"
|
| +#include "ui/gl/gl_share_group.h"
|
| #include "ui/gl/gl_surface.h"
|
| -#include "ui/gl/gl_switches.h"
|
|
|
| namespace gl {
|
| +namespace init {
|
|
|
| -class GLShareGroup;
|
| -
|
| -scoped_refptr<GLContext> GLContext::CreateGLContext(
|
| - GLShareGroup* share_group,
|
| - GLSurface* compatible_surface,
|
| - GpuPreference gpu_preference) {
|
| - TRACE_EVENT0("gpu", "GLContext::CreateGLContext");
|
| +scoped_refptr<GLContext> CreateGLContext(GLShareGroup* share_group,
|
| + GLSurface* compatible_surface,
|
| + GpuPreference gpu_preference) {
|
| + TRACE_EVENT0("gpu", "gl::init::CreateGLContext");
|
| switch (GetGLImplementation()) {
|
| case kGLImplementationDesktopGL:
|
| case kGLImplementationDesktopGLCoreProfile:
|
| - case kGLImplementationAppleGL: {
|
| - scoped_refptr<GLContext> context;
|
| + case kGLImplementationAppleGL:
|
| // Note that with virtualization we might still be able to make current
|
| // a different onscreen surface with this context later. But we should
|
| // always be creating the context with an offscreen surface first.
|
| DCHECK(compatible_surface->IsOffscreen());
|
| - context = new GLContextCGL(share_group);
|
| - if (!context->Initialize(compatible_surface, gpu_preference))
|
| - return NULL;
|
| -
|
| - return context;
|
| - }
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLContext> context(new GLContextOSMesa(share_group));
|
| - if (!context->Initialize(compatible_surface, gpu_preference))
|
| - return NULL;
|
| -
|
| - return context;
|
| - }
|
| + return InitializeGLContext(new GLContextCGL(share_group),
|
| + compatible_surface, gpu_preference);
|
| + case kGLImplementationOSMesaGL:
|
| + return InitializeGLContext(new GLContextOSMesa(share_group),
|
| + compatible_surface, gpu_preference);
|
| case kGLImplementationMockGL:
|
| return new GLContextStub(share_group);
|
| default:
|
| NOTREACHED();
|
| - return NULL;
|
| + return nullptr;
|
| }
|
| }
|
|
|
| +} // namespace init
|
| } // namespace gl
|
|
|