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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <memory> | 5 #include "ui/gl/init/gl_factory.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
9 #include "ui/gl/gl_context_cgl.h" | 9 #include "ui/gl/gl_context_cgl.h" |
10 #include "ui/gl/gl_context_osmesa.h" | 10 #include "ui/gl/gl_context_osmesa.h" |
11 #include "ui/gl/gl_context_stub.h" | 11 #include "ui/gl/gl_context_stub.h" |
12 #include "ui/gl/gl_implementation.h" | 12 #include "ui/gl/gl_implementation.h" |
| 13 #include "ui/gl/gl_share_group.h" |
13 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
14 #include "ui/gl/gl_switches.h" | |
15 | 15 |
16 namespace gl { | 16 namespace gl { |
| 17 namespace init { |
17 | 18 |
18 class GLShareGroup; | 19 scoped_refptr<GLContext> CreateGLContext(GLShareGroup* share_group, |
19 | 20 GLSurface* compatible_surface, |
20 scoped_refptr<GLContext> GLContext::CreateGLContext( | 21 GpuPreference gpu_preference) { |
21 GLShareGroup* share_group, | 22 TRACE_EVENT0("gpu", "gl::init::CreateGLContext"); |
22 GLSurface* compatible_surface, | |
23 GpuPreference gpu_preference) { | |
24 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); | |
25 switch (GetGLImplementation()) { | 23 switch (GetGLImplementation()) { |
26 case kGLImplementationDesktopGL: | 24 case kGLImplementationDesktopGL: |
27 case kGLImplementationDesktopGLCoreProfile: | 25 case kGLImplementationDesktopGLCoreProfile: |
28 case kGLImplementationAppleGL: { | 26 case kGLImplementationAppleGL: |
29 scoped_refptr<GLContext> context; | |
30 // Note that with virtualization we might still be able to make current | 27 // Note that with virtualization we might still be able to make current |
31 // a different onscreen surface with this context later. But we should | 28 // a different onscreen surface with this context later. But we should |
32 // always be creating the context with an offscreen surface first. | 29 // always be creating the context with an offscreen surface first. |
33 DCHECK(compatible_surface->IsOffscreen()); | 30 DCHECK(compatible_surface->IsOffscreen()); |
34 context = new GLContextCGL(share_group); | 31 return InitializeGLContext(new GLContextCGL(share_group), |
35 if (!context->Initialize(compatible_surface, gpu_preference)) | 32 compatible_surface, gpu_preference); |
36 return NULL; | 33 case kGLImplementationOSMesaGL: |
37 | 34 return InitializeGLContext(new GLContextOSMesa(share_group), |
38 return context; | 35 compatible_surface, gpu_preference); |
39 } | |
40 case kGLImplementationOSMesaGL: { | |
41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); | |
42 if (!context->Initialize(compatible_surface, gpu_preference)) | |
43 return NULL; | |
44 | |
45 return context; | |
46 } | |
47 case kGLImplementationMockGL: | 36 case kGLImplementationMockGL: |
48 return new GLContextStub(share_group); | 37 return new GLContextStub(share_group); |
49 default: | 38 default: |
50 NOTREACHED(); | 39 NOTREACHED(); |
51 return NULL; | 40 return nullptr; |
52 } | 41 } |
53 } | 42 } |
54 | 43 |
| 44 } // namespace init |
55 } // namespace gl | 45 } // namespace gl |
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