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1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 import("//build/config/ui.gni") | 5 import("//build/config/ui.gni") |
6 | 6 |
7 component("init") { | 7 component("init") { |
8 output_name = "gl_init" | 8 output_name = "gl_init" |
9 | 9 |
10 public = [ | 10 public = [ |
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21 deps = [ | 21 deps = [ |
22 "//base", | 22 "//base", |
23 "//ui/gfx", | 23 "//ui/gfx", |
24 ] | 24 ] |
25 | 25 |
26 public_deps = [ | 26 public_deps = [ |
27 "//ui/gl", | 27 "//ui/gl", |
28 ] | 28 ] |
29 | 29 |
30 if (is_android) { | 30 if (is_android) { |
31 sources += [ "gl_initializer_android.cc" ] | 31 sources += [ |
| 32 "gl_factory_android.cc", |
| 33 "gl_initializer_android.cc", |
| 34 ] |
32 } else if (is_win) { | 35 } else if (is_win) { |
33 sources += [ "gl_initializer_win.cc" ] | 36 sources += [ |
| 37 "gl_factory_win.cc", |
| 38 "gl_initializer_win.cc", |
| 39 ] |
34 } else if (is_mac) { | 40 } else if (is_mac) { |
35 sources += [ "gl_initializer_mac.cc" ] | 41 sources += [ |
| 42 "gl_factory_mac.cc", |
| 43 "gl_initializer_mac.cc", |
| 44 ] |
36 | 45 |
37 libs = [ "OpenGL.framework" ] | 46 libs = [ "OpenGL.framework" ] |
38 } else if (use_x11) { | 47 } else if (use_x11) { |
39 sources += [ "gl_initializer_x11.cc" ] | 48 sources += [ |
| 49 "gl_factory_x11.cc", |
| 50 "gl_initializer_x11.cc", |
| 51 ] |
40 } else if (use_ozone) { | 52 } else if (use_ozone) { |
41 sources += [ "gl_initializer_ozone.cc" ] | 53 sources += [ |
| 54 "gl_factory_ozone.cc", |
| 55 "gl_initializer_ozone.cc", |
| 56 ] |
42 } | 57 } |
43 } | 58 } |
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