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| 1 # Copyright 2016 The Chromium Authors. All rights reserved. | 1 # Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 { | 5 { |
| 6 'variables': { | 6 'variables': { |
| 7 'chromium_code': 1, | 7 'chromium_code': 1, |
| 8 }, | 8 }, |
| 9 | 9 |
| 10 'targets': [ | 10 'targets': [ |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 ], | 22 ], |
| 23 'sources': [ | 23 'sources': [ |
| 24 'gl_initializer.h', | 24 'gl_initializer.h', |
| 25 'gl_initializer_android.cc', | 25 'gl_initializer_android.cc', |
| 26 'gl_initializer_mac.cc', | 26 'gl_initializer_mac.cc', |
| 27 'gl_initializer_ozone.cc', | 27 'gl_initializer_ozone.cc', |
| 28 'gl_initializer_win.cc', | 28 'gl_initializer_win.cc', |
| 29 'gl_initializer_x11.cc', | 29 'gl_initializer_x11.cc', |
| 30 'gl_factory.cc', | 30 'gl_factory.cc', |
| 31 'gl_factory.h', | 31 'gl_factory.h', |
| 32 'gl_factory_android.cc', |
| 33 'gl_factory_mac.cc', |
| 34 'gl_factory_ozone.cc', |
| 35 'gl_factory_win.cc', |
| 36 'gl_factory_x11.cc', |
| 32 'gl_init_export.h', | 37 'gl_init_export.h', |
| 33 ], | 38 ], |
| 34 'conditions': [ | 39 'conditions': [ |
| 35 ['OS=="mac"', { | 40 ['OS=="mac"', { |
| 36 'link_settings': { | 41 'link_settings': { |
| 37 'libraries': [ | 42 'libraries': [ |
| 38 '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', | 43 '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', |
| 39 ], | 44 ], |
| 40 }, | 45 }, |
| 41 }], | 46 }], |
| 42 ], | 47 ], |
| 43 }, | 48 }, |
| 44 ], | 49 ], |
| 45 } | 50 } |
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