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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <memory> | 5 #include "ui/gl/init/gl_factory.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/trace_event/trace_event.h" | 8 #include "base/trace_event/trace_event.h" |
| 9 #include "ui/gl/gl_context_cgl.h" | 9 #include "ui/gl/gl_context_cgl.h" |
| 10 #include "ui/gl/gl_context_osmesa.h" | 10 #include "ui/gl/gl_context_osmesa.h" |
| 11 #include "ui/gl/gl_context_stub.h" | 11 #include "ui/gl/gl_context_stub.h" |
| 12 #include "ui/gl/gl_implementation.h" | 12 #include "ui/gl/gl_implementation.h" |
| 13 #include "ui/gl/gl_share_group.h" |
| 13 #include "ui/gl/gl_surface.h" | 14 #include "ui/gl/gl_surface.h" |
| 14 #include "ui/gl/gl_switches.h" | |
| 15 | 15 |
| 16 namespace gl { | 16 namespace gl { |
| 17 namespace init { |
| 17 | 18 |
| 18 class GLShareGroup; | 19 scoped_refptr<GLContext> CreateGLContext(GLShareGroup* share_group, |
| 19 | 20 GLSurface* compatible_surface, |
| 20 scoped_refptr<GLContext> GLContext::CreateGLContext( | 21 GpuPreference gpu_preference) { |
| 21 GLShareGroup* share_group, | 22 TRACE_EVENT0("gpu", "gl::init::CreateGLContext"); |
| 22 GLSurface* compatible_surface, | |
| 23 GpuPreference gpu_preference) { | |
| 24 TRACE_EVENT0("gpu", "GLContext::CreateGLContext"); | |
| 25 switch (GetGLImplementation()) { | 23 switch (GetGLImplementation()) { |
| 26 case kGLImplementationDesktopGL: | 24 case kGLImplementationDesktopGL: |
| 27 case kGLImplementationDesktopGLCoreProfile: | 25 case kGLImplementationDesktopGLCoreProfile: |
| 28 case kGLImplementationAppleGL: { | 26 case kGLImplementationAppleGL: |
| 29 scoped_refptr<GLContext> context; | |
| 30 // Note that with virtualization we might still be able to make current | 27 // Note that with virtualization we might still be able to make current |
| 31 // a different onscreen surface with this context later. But we should | 28 // a different onscreen surface with this context later. But we should |
| 32 // always be creating the context with an offscreen surface first. | 29 // always be creating the context with an offscreen surface first. |
| 33 DCHECK(compatible_surface->IsOffscreen()); | 30 DCHECK(compatible_surface->IsOffscreen()); |
| 34 context = new GLContextCGL(share_group); | 31 return InitializeGLContext(new GLContextCGL(share_group), |
| 35 if (!context->Initialize(compatible_surface, gpu_preference)) | 32 compatible_surface, gpu_preference); |
| 36 return NULL; | 33 case kGLImplementationOSMesaGL: |
| 37 | 34 return InitializeGLContext(new GLContextOSMesa(share_group), |
| 38 return context; | 35 compatible_surface, gpu_preference); |
| 39 } | |
| 40 case kGLImplementationOSMesaGL: { | |
| 41 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); | |
| 42 if (!context->Initialize(compatible_surface, gpu_preference)) | |
| 43 return NULL; | |
| 44 | |
| 45 return context; | |
| 46 } | |
| 47 case kGLImplementationMockGL: | 36 case kGLImplementationMockGL: |
| 48 return new GLContextStub(share_group); | 37 return new GLContextStub(share_group); |
| 49 default: | 38 default: |
| 50 NOTREACHED(); | 39 NOTREACHED(); |
| 51 return NULL; | 40 return nullptr; |
| 52 } | 41 } |
| 53 } | 42 } |
| 54 | 43 |
| 44 } // namespace init |
| 55 } // namespace gl | 45 } // namespace gl |
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