Index: content/browser/renderer_host/render_widget_host_impl.h |
diff --git a/content/browser/renderer_host/render_widget_host_impl.h b/content/browser/renderer_host/render_widget_host_impl.h |
index a20a5ff17acf78c5d3825ce096c00b0b360acd47..883a75bb16f6a2f9c0edbae581f52f237fc3f2ae 100644 |
--- a/content/browser/renderer_host/render_widget_host_impl.h |
+++ b/content/browser/renderer_host/render_widget_host_impl.h |
@@ -416,26 +416,26 @@ class CONTENT_EXPORT RenderWidgetHostImpl : virtual public RenderWidgetHost, |
// Relay a request from assistive technology to perform the default action |
// on a given node. |
- void AccessibilityDoDefaultAction(int object_id); |
+ virtual void AccessibilityDoDefaultAction(int object_id); |
dmazzoni
2014/04/01 17:05:25
Add OVERRIDE too?
David Tseng
2014/04/01 21:27:15
Done.
|
// Relay a request from assistive technology to set focus to a given node. |
- void AccessibilitySetFocus(int object_id); |
+ virtual void AccessibilitySetFocus(int object_id); |
aboxhall
2014/04/01 20:20:45
Wait... where is the implementation for this? Not
David Tseng
2014/04/01 21:27:15
These actions previously existed.
|
// Relay a request from assistive technology to make a given object |
// visible by scrolling as many scrollable containers as necessary. |
// In addition, if it's not possible to make the entire object visible, |
// scroll so that the |subfocus| rect is visible at least. The subfocus |
// rect is in local coordinates of the object itself. |
- void AccessibilityScrollToMakeVisible( |
+ virtual void AccessibilityScrollToMakeVisible( |
int acc_obj_id, gfx::Rect subfocus); |
// Relay a request from assistive technology to move a given object |
// to a specific location, in the WebContents area coordinate space, i.e. |
// (0, 0) is the top-left corner of the WebContents. |
- void AccessibilityScrollToPoint(int acc_obj_id, gfx::Point point); |
+ virtual void AccessibilityScrollToPoint(int acc_obj_id, gfx::Point point); |
// Relay a request from assistive technology to set text selection. |
- void AccessibilitySetTextSelection( |
+ virtual void AccessibilitySetTextSelection( |
int acc_obj_id, int start_offset, int end_offset); |
// Kill the renderer because we got a fatal accessibility error. |