Index: src/gpu/SkGr.cpp |
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp |
index 60736da5723e430237c6d8b18b60d2831deaf759..5084e11d75d1056b13bad05d48f05c5f958babef 100644 |
--- a/src/gpu/SkGr.cpp |
+++ b/src/gpu/SkGr.cpp |
@@ -329,7 +329,8 @@ void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pix |
pixelRef->addGenIDChangeListener(new Invalidator(key)); |
} |
-GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext* ctx, const SkBitmap& bitmap) |
+GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext* ctx, const SkBitmap& bitmap, |
+ bool gammaCorrect) |
Brian Osman
2016/06/06 14:58:29
Here's the flag for the CPU mip-mapping call. We m
|
{ |
GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(bitmap.info(), *ctx->caps()); |
if (kIndex_8_SkColorType != bitmap.colorType() && !bitmap.readyToDraw()) { |
@@ -403,11 +404,12 @@ GrTexture* GrUploadMipMapToTexture(GrContext* ctx, const SkImageInfo& info, |
} |
GrTexture* GrRefCachedBitmapTexture(GrContext* ctx, const SkBitmap& bitmap, |
- const GrTextureParams& params) { |
+ const GrTextureParams& params, bool gammaCorrect) { |
if (bitmap.getTexture()) { |
- return GrBitmapTextureAdjuster(&bitmap).refTextureSafeForParams(params, nullptr); |
+ return GrBitmapTextureAdjuster(&bitmap).refTextureSafeForParams(params, gammaCorrect, |
+ nullptr); |
} |
- return GrBitmapTextureMaker(ctx, bitmap).refTextureForParams(params); |
+ return GrBitmapTextureMaker(ctx, bitmap).refTextureForParams(params, gammaCorrect); |
} |
/////////////////////////////////////////////////////////////////////////////// |
@@ -520,7 +522,7 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context, |
shaderFP = *shaderProcessor; |
} else if (const SkShader* shader = skPaint.getShader()) { |
aufp.reset(shader->asFragmentProcessor(context, viewM, nullptr, |
- skPaint.getFilterQuality())); |
+ skPaint.getFilterQuality(), allowSRGBInputs)); |
shaderFP = aufp; |
if (!shaderFP) { |
return false; |
@@ -692,7 +694,8 @@ bool SkPaintToGrPaintWithTexture(GrContext* context, |
shaderFP.reset(shader->asFragmentProcessor(context, |
viewM, |
nullptr, |
- paint.getFilterQuality())); |
+ paint.getFilterQuality(), |
+ allowSRGBInputs)); |
if (!shaderFP) { |
return false; |
} |