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| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkComposeShader.h" | 8 #include "SkComposeShader.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
| (...skipping 165 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 176 } | 176 } |
| 177 } | 177 } |
| 178 | 178 |
| 179 #if SK_SUPPORT_GPU | 179 #if SK_SUPPORT_GPU |
| 180 | 180 |
| 181 #include "effects/GrConstColorProcessor.h" | 181 #include "effects/GrConstColorProcessor.h" |
| 182 #include "effects/GrXfermodeFragmentProcessor.h" | 182 #include "effects/GrXfermodeFragmentProcessor.h" |
| 183 | 183 |
| 184 ///////////////////////////////////////////////////////////////////// | 184 ///////////////////////////////////////////////////////////////////// |
| 185 | 185 |
| 186 const GrFragmentProcessor* SkComposeShader::asFragmentProcessor(GrContext* conte
xt, | 186 const GrFragmentProcessor* SkComposeShader::asFragmentProcessor( |
| 187 const SkMatrix& view
M, | 187 GrContext* context, |
| 188 const SkMatrix* loca
lMatrix, | 188 const SkMatrix& viewM, |
| 189 SkFilterQuality fq)
const { | 189 const SkMatrix* localMatrix
, |
| 190 SkFilterQuality fq, |
| 191 SkSourceGammaTreatment gamm
aTreatment) const { |
| 190 // Fragment processor will only support SkXfermode::Mode modes currently. | 192 // Fragment processor will only support SkXfermode::Mode modes currently. |
| 191 SkXfermode::Mode mode; | 193 SkXfermode::Mode mode; |
| 192 if (!(SkXfermode::AsMode(fMode, &mode))) { | 194 if (!(SkXfermode::AsMode(fMode, &mode))) { |
| 193 return nullptr; | 195 return nullptr; |
| 194 } | 196 } |
| 195 | 197 |
| 196 switch (mode) { | 198 switch (mode) { |
| 197 case SkXfermode::kClear_Mode: | 199 case SkXfermode::kClear_Mode: |
| 198 return GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK, | 200 return GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK, |
| 199 GrConstColorProcessor::kIgnore_
InputMode); | 201 GrConstColorProcessor::kIgnore_
InputMode); |
| 200 break; | 202 break; |
| 201 case SkXfermode::kSrc_Mode: | 203 case SkXfermode::kSrc_Mode: |
| 202 return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq
); | 204 return fShaderB->asFragmentProcessor(context, viewM, localMatrix, fq
, gammaTreatment); |
| 203 break; | 205 break; |
| 204 case SkXfermode::kDst_Mode: | 206 case SkXfermode::kDst_Mode: |
| 205 return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq
); | 207 return fShaderA->asFragmentProcessor(context, viewM, localMatrix, fq
, gammaTreatment); |
| 206 break; | 208 break; |
| 207 default: | 209 default: |
| 208 SkAutoTUnref<const GrFragmentProcessor> fpA(fShaderA->asFragmentProc
essor(context, | 210 SkAutoTUnref<const GrFragmentProcessor> fpA(fShaderA->asFragmentProc
essor(context, |
| 209 viewM, localMatrix, fq))
; | 211 viewM, localMatrix, fq,
gammaTreatment)); |
| 210 if (!fpA.get()) { | 212 if (!fpA.get()) { |
| 211 return nullptr; | 213 return nullptr; |
| 212 } | 214 } |
| 213 SkAutoTUnref<const GrFragmentProcessor> fpB(fShaderB->asFragmentProc
essor(context, | 215 SkAutoTUnref<const GrFragmentProcessor> fpB(fShaderB->asFragmentProc
essor(context, |
| 214 viewM, localMatrix, fq))
; | 216 viewM, localMatrix, fq,
gammaTreatment)); |
| 215 if (!fpB.get()) { | 217 if (!fpB.get()) { |
| 216 return nullptr; | 218 return nullptr; |
| 217 } | 219 } |
| 218 return GrXfermodeFragmentProcessor::CreateFromTwoProcessors(fpB, fpA
, mode); | 220 return GrXfermodeFragmentProcessor::CreateFromTwoProcessors(fpB, fpA
, mode); |
| 219 } | 221 } |
| 220 } | 222 } |
| 221 #endif | 223 #endif |
| 222 | 224 |
| 223 #ifndef SK_IGNORE_TO_STRING | 225 #ifndef SK_IGNORE_TO_STRING |
| 224 void SkComposeShader::toString(SkString* str) const { | 226 void SkComposeShader::toString(SkString* str) const { |
| (...skipping 21 matching lines...) Expand all Loading... |
| 246 if (!dst || !src) { | 248 if (!dst || !src) { |
| 247 return nullptr; | 249 return nullptr; |
| 248 } | 250 } |
| 249 return sk_make_sp<SkComposeShader>(std::move(dst), std::move(src), std::move
(xfer)); | 251 return sk_make_sp<SkComposeShader>(std::move(dst), std::move(src), std::move
(xfer)); |
| 250 } | 252 } |
| 251 | 253 |
| 252 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, | 254 sk_sp<SkShader> SkShader::MakeComposeShader(sk_sp<SkShader> dst, sk_sp<SkShader>
src, |
| 253 SkXfermode::Mode mode) { | 255 SkXfermode::Mode mode) { |
| 254 return MakeComposeShader(std::move(dst), std::move(src), SkXfermode::Make(mo
de)); | 256 return MakeComposeShader(std::move(dst), std::move(src), SkXfermode::Make(mo
de)); |
| 255 } | 257 } |
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