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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorShader.h" | 8 #include "SkColorShader.h" |
9 #include "SkColorSpace.h" | 9 #include "SkColorSpace.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
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84 } | 84 } |
85 return kColor_GradientType; | 85 return kColor_GradientType; |
86 } | 86 } |
87 | 87 |
88 #if SK_SUPPORT_GPU | 88 #if SK_SUPPORT_GPU |
89 | 89 |
90 #include "SkGr.h" | 90 #include "SkGr.h" |
91 #include "effects/GrConstColorProcessor.h" | 91 #include "effects/GrConstColorProcessor.h" |
92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, | 92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
93 const SkMatrix*, | 93 const SkMatrix*, |
94 SkFilterQuality) c
onst { | 94 SkFilterQuality, |
| 95 SkSourceGammaTreat
ment) const { |
95 GrColor color = SkColorToPremulGrColor(fColor); | 96 GrColor color = SkColorToPremulGrColor(fColor); |
96 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); | 97 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
97 } | 98 } |
98 | 99 |
99 #endif | 100 #endif |
100 | 101 |
101 #ifndef SK_IGNORE_TO_STRING | 102 #ifndef SK_IGNORE_TO_STRING |
102 void SkColorShader::toString(SkString* str) const { | 103 void SkColorShader::toString(SkString* str) const { |
103 str->append("SkColorShader: ("); | 104 str->append("SkColorShader: ("); |
104 | 105 |
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211 } | 212 } |
212 return kColor_GradientType; | 213 return kColor_GradientType; |
213 } | 214 } |
214 | 215 |
215 #if SK_SUPPORT_GPU | 216 #if SK_SUPPORT_GPU |
216 | 217 |
217 #include "SkGr.h" | 218 #include "SkGr.h" |
218 #include "effects/GrConstColorProcessor.h" | 219 #include "effects/GrConstColorProcessor.h" |
219 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const
SkMatrix&, | 220 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const
SkMatrix&, |
220 const SkMatrix*, | 221 const SkMatrix*, |
221 SkFilterQuality)
const { | 222 SkFilterQuality, |
| 223 SkSourceGammaTrea
tment) const { |
222 // TODO: how to communicate color4f to Gr | 224 // TODO: how to communicate color4f to Gr |
223 GrColor color = SkColorToPremulGrColor(fCachedByteColor); | 225 GrColor color = SkColorToPremulGrColor(fCachedByteColor); |
224 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); | 226 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate
A_InputMode); |
225 } | 227 } |
226 | 228 |
227 #endif | 229 #endif |
228 | 230 |
229 #ifndef SK_IGNORE_TO_STRING | 231 #ifndef SK_IGNORE_TO_STRING |
230 void SkColor4Shader::toString(SkString* str) const { | 232 void SkColor4Shader::toString(SkString* str) const { |
231 str->append("SkColor4Shader: ("); | 233 str->append("SkColor4Shader: ("); |
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304 } | 306 } |
305 | 307 |
306 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, | 308 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf
o, |
307 BlitState* state) { | 309 BlitState* state) { |
308 return choose_blitprocs(&fPM4f, info, state); | 310 return choose_blitprocs(&fPM4f, info, state); |
309 } | 311 } |
310 | 312 |
311 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B
litState* state) { | 313 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B
litState* state) { |
312 return choose_blitprocs(&fPM4f, info, state); | 314 return choose_blitprocs(&fPM4f, info, state); |
313 } | 315 } |
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