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Side by Side Diff: src/core/SkColorShader.cpp

Issue 2037413002: Add SkSourceGammaTreatment enum so we know how to create mips (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix DM compilation Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkColorShader.h" 8 #include "SkColorShader.h"
9 #include "SkColorSpace.h" 9 #include "SkColorSpace.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
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84 } 84 }
85 return kColor_GradientType; 85 return kColor_GradientType;
86 } 86 }
87 87
88 #if SK_SUPPORT_GPU 88 #if SK_SUPPORT_GPU
89 89
90 #include "SkGr.h" 90 #include "SkGr.h"
91 #include "effects/GrConstColorProcessor.h" 91 #include "effects/GrConstColorProcessor.h"
92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const SkMatrix&, 92 const GrFragmentProcessor* SkColorShader::asFragmentProcessor(GrContext*, const SkMatrix&,
93 const SkMatrix*, 93 const SkMatrix*,
94 SkFilterQuality) c onst { 94 SkFilterQuality,
95 SkSourceGammaTreat ment) const {
95 GrColor color = SkColorToPremulGrColor(fColor); 96 GrColor color = SkColorToPremulGrColor(fColor);
96 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate A_InputMode); 97 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate A_InputMode);
97 } 98 }
98 99
99 #endif 100 #endif
100 101
101 #ifndef SK_IGNORE_TO_STRING 102 #ifndef SK_IGNORE_TO_STRING
102 void SkColorShader::toString(SkString* str) const { 103 void SkColorShader::toString(SkString* str) const {
103 str->append("SkColorShader: ("); 104 str->append("SkColorShader: (");
104 105
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211 } 212 }
212 return kColor_GradientType; 213 return kColor_GradientType;
213 } 214 }
214 215
215 #if SK_SUPPORT_GPU 216 #if SK_SUPPORT_GPU
216 217
217 #include "SkGr.h" 218 #include "SkGr.h"
218 #include "effects/GrConstColorProcessor.h" 219 #include "effects/GrConstColorProcessor.h"
219 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const SkMatrix&, 220 const GrFragmentProcessor* SkColor4Shader::asFragmentProcessor(GrContext*, const SkMatrix&,
220 const SkMatrix*, 221 const SkMatrix*,
221 SkFilterQuality) const { 222 SkFilterQuality,
223 SkSourceGammaTrea tment) const {
222 // TODO: how to communicate color4f to Gr 224 // TODO: how to communicate color4f to Gr
223 GrColor color = SkColorToPremulGrColor(fCachedByteColor); 225 GrColor color = SkColorToPremulGrColor(fCachedByteColor);
224 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate A_InputMode); 226 return GrConstColorProcessor::Create(color, GrConstColorProcessor::kModulate A_InputMode);
225 } 227 }
226 228
227 #endif 229 #endif
228 230
229 #ifndef SK_IGNORE_TO_STRING 231 #ifndef SK_IGNORE_TO_STRING
230 void SkColor4Shader::toString(SkString* str) const { 232 void SkColor4Shader::toString(SkString* str) const {
231 str->append("SkColor4Shader: ("); 233 str->append("SkColor4Shader: (");
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304 } 306 }
305 307
306 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf o, 308 bool SkColorShader::ColorShaderContext::onChooseBlitProcs(const SkImageInfo& inf o,
307 BlitState* state) { 309 BlitState* state) {
308 return choose_blitprocs(&fPM4f, info, state); 310 return choose_blitprocs(&fPM4f, info, state);
309 } 311 }
310 312
311 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B litState* state) { 313 bool SkColor4Shader::Color4Context::onChooseBlitProcs(const SkImageInfo& info, B litState* state) {
312 return choose_blitprocs(&fPM4f, info, state); 314 return choose_blitprocs(&fPM4f, info, state);
313 } 315 }
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