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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 2037413002: Add SkSourceGammaTreatment enum so we know how to create mips (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix DM compilation Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkBitmapProcShader_DEFINED 8 #ifndef SkBitmapProcShader_DEFINED
9 #define SkBitmapProcShader_DEFINED 9 #define SkBitmapProcShader_DEFINED
10 10
11 #include "SkShader.h" 11 #include "SkShader.h"
12 #include "SkSmallAllocator.h" 12 #include "SkSmallAllocator.h"
13 13
14 struct SkBitmapProcState; 14 struct SkBitmapProcState;
15 class SkBitmapProvider; 15 class SkBitmapProvider;
16 16
17 class SkBitmapProcShader : public SkShader { 17 class SkBitmapProcShader : public SkShader {
18 public: 18 public:
19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty, 19 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty,
20 const SkMatrix* localMatrix = nullptr); 20 const SkMatrix* localMatrix = nullptr);
21 21
22 bool isOpaque() const override; 22 bool isOpaque() const override;
23 23
24 SK_TO_STRING_OVERRIDE() 24 SK_TO_STRING_OVERRIDE()
25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 25 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
26 26
27 #if SK_SUPPORT_GPU 27 #if SK_SUPPORT_GPU
28 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM, 28 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& v iewM,
29 const SkMatrix*, SkFilterQual ity) const override; 29 const SkMatrix*, SkFilterQual ity,
30 SkSourceGammaTreatment) const override;
30 #endif 31 #endif
31 32
32 protected: 33 protected:
33 void flatten(SkWriteBuffer&) const override; 34 void flatten(SkWriteBuffer&) const override;
34 size_t onContextSize(const ContextRec& rec) const override { 35 size_t onContextSize(const ContextRec& rec) const override {
35 return ContextSize(rec, fRawBitmap.info()); 36 return ContextSize(rec, fRawBitmap.info());
36 } 37 }
37 Context* onCreateContext(const ContextRec&, void* storage) const override; 38 Context* onCreateContext(const ContextRec&, void* storage) const override;
38 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; 39 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override;
39 40
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58 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 59 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
59 // yet found a situation where the size below isn't big enough. 60 // yet found a situation where the size below isn't big enough.
60 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; 61 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator;
61 62
62 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 63 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
63 // the SkShader. 64 // the SkShader.
64 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode, 65 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh ader::TileMode,
65 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc); 66 const SkMatrix* localMatrix, SkTBlitterAlloca tor* alloc);
66 67
67 #endif 68 #endif
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