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Side by Side Diff: src/core/SkBitmapProcShader.cpp

Issue 2037413002: Add SkSourceGammaTreatment enum so we know how to create mips (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix DM compilation Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkBitmapProcState.h" 9 #include "SkBitmapProcState.h"
10 #include "SkBitmapProvider.h" 10 #include "SkBitmapProvider.h"
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405 /////////////////////////////////////////////////////////////////////////////// 405 ///////////////////////////////////////////////////////////////////////////////
406 406
407 #if SK_SUPPORT_GPU 407 #if SK_SUPPORT_GPU
408 408
409 #include "GrTextureAccess.h" 409 #include "GrTextureAccess.h"
410 #include "SkGr.h" 410 #include "SkGr.h"
411 #include "effects/GrSimpleTextureEffect.h" 411 #include "effects/GrSimpleTextureEffect.h"
412 412
413 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co ntext, 413 const GrFragmentProcessor* SkBitmapProcShader::asFragmentProcessor(GrContext* co ntext,
414 const SkMatrix& viewM, const SkMatr ix* localMatrix, 414 const SkMatrix& viewM, const SkMatr ix* localMatrix,
415 SkFilterQuality filterQuality) cons t { 415 SkFilterQuality filterQuality,
416 SkSourceGammaTreatment gammaTreatme nt) const {
416 SkMatrix matrix; 417 SkMatrix matrix;
417 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); 418 matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height());
418 419
419 SkMatrix lmInverse; 420 SkMatrix lmInverse;
420 if (!this->getLocalMatrix().invert(&lmInverse)) { 421 if (!this->getLocalMatrix().invert(&lmInverse)) {
421 return nullptr; 422 return nullptr;
422 } 423 }
423 if (localMatrix) { 424 if (localMatrix) {
424 SkMatrix inv; 425 SkMatrix inv;
425 if (!localMatrix->invert(&inv)) { 426 if (!localMatrix->invert(&inv)) {
(...skipping 10 matching lines...) Expand all
436 437
437 // Must set wrap and filter on the sampler before requesting a texture. In t wo places below 438 // Must set wrap and filter on the sampler before requesting a texture. In t wo places below
438 // we check the matrix scale factors to determine how to interpret the filte r quality setting. 439 // we check the matrix scale factors to determine how to interpret the filte r quality setting.
439 // This completely ignores the complexity of the drawVertices case where exp licit local coords 440 // This completely ignores the complexity of the drawVertices case where exp licit local coords
440 // are provided by the caller. 441 // are provided by the caller.
441 bool doBicubic; 442 bool doBicubic;
442 GrTextureParams::FilterMode textureFilterMode = 443 GrTextureParams::FilterMode textureFilterMode =
443 GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocal Matrix(), 444 GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocal Matrix(),
444 &doBicubic); 445 &doBicubic);
445 GrTextureParams params(tm, textureFilterMode); 446 GrTextureParams params(tm, textureFilterMode);
446 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap , params)); 447 SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap , params,
448 gammaTreatment));
447 449
448 if (!texture) { 450 if (!texture) {
449 SkErrorInternals::SetError( kInternalError_SkError, 451 SkErrorInternals::SetError( kInternalError_SkError,
450 "Couldn't convert bitmap to texture."); 452 "Couldn't convert bitmap to texture.");
451 return nullptr; 453 return nullptr;
452 } 454 }
453 455
454 SkAutoTUnref<const GrFragmentProcessor> inner; 456 SkAutoTUnref<const GrFragmentProcessor> inner;
455 if (doBicubic) { 457 if (doBicubic) {
456 inner.reset(GrBicubicEffect::Create(texture, matrix, tm)); 458 inner.reset(GrBicubicEffect::Create(texture, matrix, tm));
457 } else { 459 } else {
458 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params)); 460 inner.reset(GrSimpleTextureEffect::Create(texture, matrix, params));
459 } 461 }
460 462
461 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) { 463 if (kAlpha_8_SkColorType == fRawBitmap.colorType()) {
462 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner); 464 return GrFragmentProcessor::MulOutputByInputUnpremulColor(inner);
463 } 465 }
464 return GrFragmentProcessor::MulOutputByInputAlpha(inner); 466 return GrFragmentProcessor::MulOutputByInputAlpha(inner);
465 } 467 }
466 468
467 #endif 469 #endif
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