| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkShader_DEFINED | 8 #ifndef SkShader_DEFINED |
| 9 #define SkShader_DEFINED | 9 #define SkShader_DEFINED |
| 10 | 10 |
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| 320 * | 320 * |
| 321 * The GrContext may be used by the to create textures that are required by
the returned | 321 * The GrContext may be used by the to create textures that are required by
the returned |
| 322 * processor. | 322 * processor. |
| 323 * | 323 * |
| 324 * The returned GrFragmentProcessor should expect an unpremultiplied input
color and | 324 * The returned GrFragmentProcessor should expect an unpremultiplied input
color and |
| 325 * produce a premultiplied output. | 325 * produce a premultiplied output. |
| 326 */ | 326 */ |
| 327 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, | 327 virtual const GrFragmentProcessor* asFragmentProcessor(GrContext*, |
| 328 const SkMatrix& viewM
atrix, | 328 const SkMatrix& viewM
atrix, |
| 329 const SkMatrix* local
Matrix, | 329 const SkMatrix* local
Matrix, |
| 330 SkFilterQuality) cons
t; | 330 SkFilterQuality, |
| 331 SkSourceGammaTreatmen
t) const; |
| 331 | 332 |
| 332 /** | 333 /** |
| 333 * If the shader can represent its "average" luminance in a single color, r
eturn true and | 334 * If the shader can represent its "average" luminance in a single color, r
eturn true and |
| 334 * if color is not NULL, return that color. If it cannot, return false and
ignore the color | 335 * if color is not NULL, return that color. If it cannot, return false and
ignore the color |
| 335 * parameter. | 336 * parameter. |
| 336 * | 337 * |
| 337 * Note: if this returns true, the returned color will always be opaque, as
only the RGB | 338 * Note: if this returns true, the returned color will always be opaque, as
only the RGB |
| 338 * components are used to compute luminance. | 339 * components are used to compute luminance. |
| 339 */ | 340 */ |
| 340 bool asLuminanceColor(SkColor*) const; | 341 bool asLuminanceColor(SkColor*) const; |
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| 498 SkMatrix fLocalMatrix; | 499 SkMatrix fLocalMatrix; |
| 499 | 500 |
| 500 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. | 501 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con
structor. |
| 501 friend class SkLocalMatrixShader; | 502 friend class SkLocalMatrixShader; |
| 502 friend class SkBitmapProcShader; // for computeTotalInverse() | 503 friend class SkBitmapProcShader; // for computeTotalInverse() |
| 503 | 504 |
| 504 typedef SkFlattenable INHERITED; | 505 typedef SkFlattenable INHERITED; |
| 505 }; | 506 }; |
| 506 | 507 |
| 507 #endif | 508 #endif |
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