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Issue 2036603002: MessagePumpForGpu - reduce potential work processing starvation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 6 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/message_loop/message_pump_win.h" 5 #include "base/message_loop/message_pump_win.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <limits> 10 #include <limits>
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505 505
506 WaitForWork(); // Wait (sleep) until we have work to do again. 506 WaitForWork(); // Wait (sleep) until we have work to do again.
507 } 507 }
508 } 508 }
509 509
510 void MessagePumpForGpu::WaitForWork() { 510 void MessagePumpForGpu::WaitForWork() {
511 // Wait until a message is available, up to the time needed by the timer 511 // Wait until a message is available, up to the time needed by the timer
512 // manager to fire the next set of timers. 512 // manager to fire the next set of timers.
513 int delay; 513 int delay;
514 514
515 // TODO(stanisc): crbug.com/596190: Preserve |result| for crash dump analysis
516 // with initial value different from values returned by
517 // MsgWaitForMultipleObjectsEx.
518 DWORD result = static_cast<DWORD>(-1);
519 debug::Alias(&result);
520
515 // The while loop handles the situation where on Windows 7 and later versions 521 // The while loop handles the situation where on Windows 7 and later versions
516 // MsgWaitForMultipleObjectsEx might time out slightly earlier (less than one 522 // MsgWaitForMultipleObjectsEx might time out slightly earlier (less than one
517 // ms) than the specified |delay|. In that situation it is more optimal to 523 // ms) than the specified |delay|. In that situation it is more optimal to
518 // just wait again rather than waste a DoRunLoop cycle. 524 // just wait again rather than waste a DoRunLoop cycle.
519 while ((delay = GetCurrentDelay()) != 0) { 525 while ((delay = GetCurrentDelay()) != 0) {
520 if (delay < 0) // Negative value means no timers waiting. 526 if (delay < 0) // Negative value means no timers waiting.
521 delay = INFINITE; 527 delay = INFINITE;
522 528
523 DWORD result = 529 result = MsgWaitForMultipleObjectsEx(1, &event_, delay, QS_ALLINPUT, 0);
524 MsgWaitForMultipleObjectsEx(1, &event_, delay, QS_ALLINPUT, 0);
525 if (result == WAIT_OBJECT_0) { 530 if (result == WAIT_OBJECT_0) {
526 // Work available. 531 // Work available.
527 return; 532 return;
528 } else if (result == WAIT_OBJECT_0 + 1) { 533 } else if (result == WAIT_OBJECT_0 + 1) {
529 // Message available. Keep waiting if this message isn't for this thread. 534 // Message available (regardless of whether |event_| is also signalled at
535 // the same time).
536
537 // Break the loop if the work is available - PeekMessage will still be
538 // called outside, in ProcessNextMessage.
539 if (WaitForSingleObject(event_, 0) == WAIT_OBJECT_0)
brucedawson 2016/06/03 00:18:30 Previously this loop would favor window messages o
540 return;
541
542 // Keep waiting if this message isn't for this thread.
530 MSG msg; 543 MSG msg;
531 if (PeekMessage(&msg, nullptr, 0, 0, PM_NOREMOVE)) 544 if (PeekMessage(&msg, nullptr, 0, 0, PM_NOREMOVE))
532 return; 545 return;
533 } 546 }
534 547
535 DCHECK_NE(WAIT_FAILED, result) << GetLastError(); 548 DCHECK_NE(WAIT_FAILED, result) << GetLastError();
536 } 549 }
537 } 550 }
538 551
539 bool MessagePumpForGpu::ProcessNextMessage() { 552 bool MessagePumpForGpu::ProcessNextMessage() {
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728 if (!filter || it->handler == filter) { 741 if (!filter || it->handler == filter) {
729 *item = *it; 742 *item = *it;
730 completed_io_.erase(it); 743 completed_io_.erase(it);
731 return true; 744 return true;
732 } 745 }
733 } 746 }
734 return false; 747 return false;
735 } 748 }
736 749
737 } // namespace base 750 } // namespace base
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