Index: src/gpu/GrTextContext.cpp |
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp |
index c9e6d17ba33135edcb0201e62e314e94e813f2ec..5af0851f4ca017a619a9635bf611dff4b5d40aaf 100644 |
--- a/src/gpu/GrTextContext.cpp |
+++ b/src/gpu/GrTextContext.cpp |
@@ -33,7 +33,7 @@ void GrTextContext::flushGlyphs() { |
// setup our sampler state for our text texture/atlas |
GrAssert(GrIsALIGN4(fCurrVertex)); |
GrAssert(fCurrTexture); |
- GrTextureParams params(SkShader::kRepeat_TileMode, false); |
+ GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kNone_FilterMode); |
// This effect could be stored with one of the cache objects (atlas?) |
drawState->addCoverageEffect( |