| Index: src/gpu/GrContext.cpp
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| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
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| index 3951d919e62f73939977a9c09beb6ba73d7c521b..0d98ecd3204639a26a1a977f18dbe2998d8221f0 100644
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| --- a/src/gpu/GrContext.cpp
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| +++ b/src/gpu/GrContext.cpp
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| @@ -306,7 +306,7 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
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|                                             const GrCacheID& cacheID,
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|                                             void* srcData,
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|                                             size_t rowBytes,
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| -                                           bool needsFiltering) {
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| +                                           bool filter) {
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|      SkAutoTUnref<GrTexture> clampedTexture(this->findAndRefTexture(desc, cacheID, NULL));
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|      if (NULL == clampedTexture) {
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|          clampedTexture.reset(this->createTexture(NULL, desc, cacheID, srcData, rowBytes));
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| @@ -333,7 +333,8 @@ GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
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|          // if filtering is not desired then we want to ensure all
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|          // texels in the resampled image are copies of texels from
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|          // the original.
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| -        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
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| +        GrTextureParams params(SkShader::kClamp_TileMode, filter ? GrTextureParams::kBilerp_FilterMode :
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| +                                                                   GrTextureParams::kNone_FilterMode);
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|          drawState->addColorTextureEffect(clampedTexture, SkMatrix::I(), params);
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|  
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|          drawState->setVertexAttribs<gVertexAttribs>(SK_ARRAY_COUNT(gVertexAttribs));
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| @@ -384,7 +385,7 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
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|      if (GrTexture::NeedsResizing(resourceKey)) {
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|          texture = this->createResizedTexture(desc, cacheID,
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|                                               srcData, rowBytes,
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| -                                             GrTexture::NeedsFiltering(resourceKey));
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| +                                             GrTexture::NeedsBilerp(resourceKey));
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|      } else {
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|          texture= fGpu->createTexture(desc, srcData, rowBytes);
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|      }
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| 
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