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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureAccess.h" | 8 #include "GrTextureAccess.h" |
9 #include "GrColor.h" | 9 #include "GrColor.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
11 | 11 |
12 GrTextureAccess::GrTextureAccess() { | 12 GrTextureAccess::GrTextureAccess() { |
13 #if GR_DEBUG | 13 #if GR_DEBUG |
14 memcpy(fSwizzle, "void", 5); | 14 memcpy(fSwizzle, "void", 5); |
15 fSwizzleMask = 0xbeeffeed; | 15 fSwizzleMask = 0xbeeffeed; |
16 #endif | 16 #endif |
17 } | 17 } |
18 | 18 |
19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para
ms) { | 19 GrTextureAccess::GrTextureAccess(GrTexture* texture, const GrTextureParams& para
ms) { |
20 this->reset(texture, params); | 20 this->reset(texture, params); |
21 } | 21 } |
22 | 22 |
23 GrTextureAccess::GrTextureAccess(GrTexture* texture, | 23 GrTextureAccess::GrTextureAccess(GrTexture* texture, |
24 bool bilerp, | 24 GrTextureParams::FilterMode filterMode, |
25 SkShader::TileMode tileXAndY) { | 25 SkShader::TileMode tileXAndY) { |
26 this->reset(texture, bilerp, tileXAndY); | 26 this->reset(texture, filterMode, tileXAndY); |
27 } | 27 } |
28 | 28 |
29 GrTextureAccess::GrTextureAccess(GrTexture* texture, | 29 GrTextureAccess::GrTextureAccess(GrTexture* texture, |
30 const char* swizzle, | 30 const char* swizzle, |
31 const GrTextureParams& params) { | 31 const GrTextureParams& params) { |
32 this->reset(texture, swizzle, params); | 32 this->reset(texture, swizzle, params); |
33 } | 33 } |
34 | 34 |
35 GrTextureAccess::GrTextureAccess(GrTexture* texture, | 35 GrTextureAccess::GrTextureAccess(GrTexture* texture, |
36 const char* swizzle, | 36 const char* swizzle, |
37 bool bilerp, | 37 GrTextureParams::FilterMode filterMode, |
38 SkShader::TileMode tileXAndY) { | 38 SkShader::TileMode tileXAndY) { |
39 this->reset(texture, swizzle, bilerp, tileXAndY); | 39 this->reset(texture, swizzle, filterMode, tileXAndY); |
40 } | 40 } |
41 | 41 |
42 void GrTextureAccess::reset(GrTexture* texture, | 42 void GrTextureAccess::reset(GrTexture* texture, |
43 const char* swizzle, | 43 const char* swizzle, |
44 const GrTextureParams& params) { | 44 const GrTextureParams& params) { |
45 GrAssert(NULL != texture); | 45 GrAssert(NULL != texture); |
46 GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); | 46 GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); |
47 | 47 |
48 fParams = params; | 48 fParams = params; |
49 fTexture.reset(SkRef(texture)); | 49 fTexture.reset(SkRef(texture)); |
50 this->setSwizzle(swizzle); | 50 this->setSwizzle(swizzle); |
51 } | 51 } |
52 | 52 |
53 void GrTextureAccess::reset(GrTexture* texture, | 53 void GrTextureAccess::reset(GrTexture* texture, |
54 const char* swizzle, | 54 const char* swizzle, |
55 bool bilerp, | 55 GrTextureParams::FilterMode filterMode, |
56 SkShader::TileMode tileXAndY) { | 56 SkShader::TileMode tileXAndY) { |
57 GrAssert(NULL != texture); | 57 GrAssert(NULL != texture); |
58 GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); | 58 GrAssert(strlen(swizzle) >= 1 && strlen(swizzle) <= 4); |
59 | 59 |
60 fParams.reset(tileXAndY, bilerp); | 60 fParams.reset(tileXAndY, filterMode); |
61 fTexture.reset(SkRef(texture)); | 61 fTexture.reset(SkRef(texture)); |
62 this->setSwizzle(swizzle); | 62 this->setSwizzle(swizzle); |
63 } | 63 } |
64 | 64 |
65 void GrTextureAccess::reset(GrTexture* texture, | 65 void GrTextureAccess::reset(GrTexture* texture, |
66 const GrTextureParams& params) { | 66 const GrTextureParams& params) { |
67 GrAssert(NULL != texture); | 67 GrAssert(NULL != texture); |
68 fTexture.reset(SkRef(texture)); | 68 fTexture.reset(SkRef(texture)); |
69 fParams = params; | 69 fParams = params; |
70 memcpy(fSwizzle, "rgba", 5); | 70 memcpy(fSwizzle, "rgba", 5); |
71 fSwizzleMask = kRGBA_GrColorComponentFlags; | 71 fSwizzleMask = kRGBA_GrColorComponentFlags; |
72 } | 72 } |
73 | 73 |
74 void GrTextureAccess::reset(GrTexture* texture, | 74 void GrTextureAccess::reset(GrTexture* texture, |
75 bool bilerp, | 75 GrTextureParams::FilterMode filterMode, |
76 SkShader::TileMode tileXAndY) { | 76 SkShader::TileMode tileXAndY) { |
77 GrAssert(NULL != texture); | 77 GrAssert(NULL != texture); |
78 fTexture.reset(SkRef(texture)); | 78 fTexture.reset(SkRef(texture)); |
79 fParams.reset(tileXAndY, bilerp); | 79 fParams.reset(tileXAndY, filterMode); |
80 memcpy(fSwizzle, "rgba", 5); | 80 memcpy(fSwizzle, "rgba", 5); |
81 fSwizzleMask = kRGBA_GrColorComponentFlags; | 81 fSwizzleMask = kRGBA_GrColorComponentFlags; |
82 } | 82 } |
83 | 83 |
84 void GrTextureAccess::setSwizzle(const char* swizzle) { | 84 void GrTextureAccess::setSwizzle(const char* swizzle) { |
85 fSwizzleMask = 0; | 85 fSwizzleMask = 0; |
86 memset(fSwizzle, '\0', 5); | 86 memset(fSwizzle, '\0', 5); |
87 for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) { | 87 for (int i = 0; i < 4 && '\0' != swizzle[i]; ++i) { |
88 fSwizzle[i] = swizzle[i]; | 88 fSwizzle[i] = swizzle[i]; |
89 switch (swizzle[i]) { | 89 switch (swizzle[i]) { |
90 case 'r': | 90 case 'r': |
91 fSwizzleMask |= kR_GrColorComponentFlag; | 91 fSwizzleMask |= kR_GrColorComponentFlag; |
92 break; | 92 break; |
93 case 'g': | 93 case 'g': |
94 fSwizzleMask |= kG_GrColorComponentFlag; | 94 fSwizzleMask |= kG_GrColorComponentFlag; |
95 break; | 95 break; |
96 case 'b': | 96 case 'b': |
97 fSwizzleMask |= kB_GrColorComponentFlag; | 97 fSwizzleMask |= kB_GrColorComponentFlag; |
98 break; | 98 break; |
99 case 'a': | 99 case 'a': |
100 fSwizzleMask |= kA_GrColorComponentFlag; | 100 fSwizzleMask |= kA_GrColorComponentFlag; |
101 break; | 101 break; |
102 default: | 102 default: |
103 GrCrash("Unexpected swizzle string character."); | 103 GrCrash("Unexpected swizzle string character."); |
104 break; | 104 break; |
105 } | 105 } |
106 } | 106 } |
107 } | 107 } |
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