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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrTextureAccess_DEFINED | 8 #ifndef GrTextureAccess_DEFINED |
9 #define GrTextureAccess_DEFINED | 9 #define GrTextureAccess_DEFINED |
10 | 10 |
11 #include "GrNoncopyable.h" | 11 #include "GrNoncopyable.h" |
12 #include "SkRefCnt.h" | 12 #include "SkRefCnt.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 | 14 |
15 class GrTexture; | 15 class GrTexture; |
16 | 16 |
17 /** | 17 /** |
18 * Represents the filtering and tile modes used to access a texture. It is mostl
y used with | 18 * Represents the filtering and tile modes used to access a texture. It is mostl
y used with |
19 * GrTextureAccess (defined below). Also, some of the texture cache methods requ
ire knowledge about | 19 * GrTextureAccess (defined below). Also, some of the texture cache methods requ
ire knowledge about |
20 * filtering and tiling to perform a cache lookup. If it wasn't for this latter
usage this would | 20 * filtering and tiling to perform a cache lookup. If it wasn't for this latter
usage this would |
21 * be folded into GrTextureAccess. | 21 * be folded into GrTextureAccess. |
22 */ | 22 */ |
23 class GrTextureParams { | 23 class GrTextureParams { |
24 public: | 24 public: |
25 GrTextureParams() { | 25 GrTextureParams() { |
26 this->reset(); | 26 this->reset(); |
27 } | 27 } |
| 28 |
| 29 enum FilterMode { |
| 30 kNone_FilterMode, |
| 31 kBilerp_FilterMode, |
| 32 kMipMap_FilterMode |
| 33 }; |
28 | 34 |
29 GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) { | 35 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { |
30 this->reset(tileXAndY, bilerp); | 36 this->reset(tileXAndY, filterMode); |
31 } | 37 } |
32 | 38 |
33 GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) { | 39 GrTextureParams(SkShader::TileMode tileModes[2], FilterMode filterMode) { |
34 this->reset(tileModes, bilerp); | 40 this->reset(tileModes, filterMode); |
35 } | 41 } |
36 | 42 |
37 GrTextureParams(const GrTextureParams& params) { | 43 GrTextureParams(const GrTextureParams& params) { |
38 *this = params; | 44 *this = params; |
39 } | 45 } |
40 | 46 |
41 GrTextureParams& operator= (const GrTextureParams& params) { | 47 GrTextureParams& operator= (const GrTextureParams& params) { |
42 fTileModes[0] = params.fTileModes[0]; | 48 fTileModes[0] = params.fTileModes[0]; |
43 fTileModes[1] = params.fTileModes[1]; | 49 fTileModes[1] = params.fTileModes[1]; |
44 fBilerp = params.fBilerp; | 50 fFilterMode = params.fFilterMode; |
45 return *this; | 51 return *this; |
46 } | 52 } |
47 | 53 |
48 void reset() { | 54 void reset() { |
49 this->reset(SkShader::kClamp_TileMode, false); | 55 this->reset(SkShader::kClamp_TileMode, kNone_FilterMode); |
50 } | 56 } |
51 | 57 |
52 void reset(SkShader::TileMode tileXAndY, bool bilerp) { | 58 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { |
53 fTileModes[0] = fTileModes[1] = tileXAndY; | 59 fTileModes[0] = fTileModes[1] = tileXAndY; |
54 fBilerp = bilerp; | 60 fFilterMode = filterMode; |
55 } | 61 } |
56 | 62 |
57 void reset(SkShader::TileMode tileModes[2], bool bilerp) { | 63 void reset(SkShader::TileMode tileModes[2], FilterMode filterMode) { |
58 fTileModes[0] = tileModes[0]; | 64 fTileModes[0] = tileModes[0]; |
59 fTileModes[1] = tileModes[1]; | 65 fTileModes[1] = tileModes[1]; |
60 fBilerp = bilerp; | 66 fFilterMode = filterMode; |
61 } | 67 } |
62 | 68 |
63 void setClampNoFilter() { | 69 void setClampNoFilter() { |
64 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | 70 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; |
65 fBilerp = false; | 71 fFilterMode = kNone_FilterMode; |
66 } | 72 } |
67 | 73 |
68 void setClamp() { | 74 void setClamp() { |
69 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; | 75 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; |
70 } | 76 } |
71 | 77 |
72 void setBilerp(bool bilerp) { fBilerp = bilerp; } | 78 void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; } |
73 | 79 |
74 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } | 80 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } |
75 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } | 81 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } |
76 void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileMo
des[1] = tm; } | 82 void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileMo
des[1] = tm; } |
77 | 83 |
78 SkShader::TileMode getTileModeX() const { return fTileModes[0]; } | 84 SkShader::TileMode getTileModeX() const { return fTileModes[0]; } |
79 | 85 |
80 SkShader::TileMode getTileModeY() const { return fTileModes[1]; } | 86 SkShader::TileMode getTileModeY() const { return fTileModes[1]; } |
81 | 87 |
82 bool isTiled() const { | 88 bool isTiled() const { |
83 return SkShader::kClamp_TileMode != fTileModes[0] || | 89 return SkShader::kClamp_TileMode != fTileModes[0] || |
84 SkShader::kClamp_TileMode != fTileModes[1]; | 90 SkShader::kClamp_TileMode != fTileModes[1]; |
85 } | 91 } |
86 | 92 |
87 bool isBilerp() const { return fBilerp; } | 93 FilterMode filterMode() const { return fFilterMode; } |
88 | 94 |
89 bool operator== (const GrTextureParams& other) const { | 95 bool operator== (const GrTextureParams& other) const { |
90 return fTileModes[0] == other.fTileModes[0] && | 96 return fTileModes[0] == other.fTileModes[0] && |
91 fTileModes[1] == other.fTileModes[1] && | 97 fTileModes[1] == other.fTileModes[1] && |
92 fBilerp == other.fBilerp; | 98 fFilterMode == other.fFilterMode; |
93 } | 99 } |
94 | 100 |
95 bool operator!= (const GrTextureParams& other) const { return !(*this == oth
er); } | 101 bool operator!= (const GrTextureParams& other) const { return !(*this == oth
er); } |
96 | 102 |
97 private: | 103 private: |
98 | 104 |
99 SkShader::TileMode fTileModes[2]; | 105 SkShader::TileMode fTileModes[2]; |
100 bool fBilerp; | 106 FilterMode fFilterMode; |
101 }; | 107 }; |
102 | 108 |
103 /** A class representing the swizzle access pattern for a texture. Note that if
the texture is | 109 /** A class representing the swizzle access pattern for a texture. Note that if
the texture is |
104 * an alpha-only texture then the alpha channel is substituted for other compon
ents. Any mangling | 110 * an alpha-only texture then the alpha channel is substituted for other compon
ents. Any mangling |
105 * to handle the r,g,b->a conversions for alpha textures is automatically inclu
ded in the stage | 111 * to handle the r,g,b->a conversions for alpha textures is automatically inclu
ded in the stage |
106 * key. However, if a GrEffect uses different swizzles based on its input then
it must | 112 * key. However, if a GrEffect uses different swizzles based on its input then
it must |
107 * consider that variation in its key-generation. | 113 * consider that variation in its key-generation. |
108 */ | 114 */ |
109 class GrTextureAccess : GrNoncopyable { | 115 class GrTextureAccess : GrNoncopyable { |
110 public: | 116 public: |
111 /** | 117 /** |
112 * A default GrTextureAccess must have reset() called on it in a GrEffect su
bclass's | 118 * A default GrTextureAccess must have reset() called on it in a GrEffect su
bclass's |
113 * constructor if it will be accessible via GrEffect::textureAccess(). | 119 * constructor if it will be accessible via GrEffect::textureAccess(). |
114 */ | 120 */ |
115 GrTextureAccess(); | 121 GrTextureAccess(); |
116 | 122 |
117 /** | 123 /** |
118 * Uses the default swizzle, "rgba". | 124 * Uses the default swizzle, "rgba". |
119 */ | 125 */ |
120 GrTextureAccess(GrTexture*, const GrTextureParams&); | 126 GrTextureAccess(GrTexture*, const GrTextureParams&); |
121 explicit GrTextureAccess(GrTexture*, | 127 explicit GrTextureAccess(GrTexture*, |
122 bool bilerp = false, | 128 GrTextureParams::FilterMode = GrTextureParams::kNon
e_FilterMode, |
123 SkShader::TileMode tileXAndY = SkShader::kClamp_Til
eMode); | 129 SkShader::TileMode tileXAndY = SkShader::kClamp_Til
eMode); |
124 | 130 |
125 /** | 131 /** |
126 * swizzle must be a string between one and four (inclusive) characters cont
aining only 'r', | 132 * swizzle must be a string between one and four (inclusive) characters cont
aining only 'r', |
127 * 'g', 'b', and/or 'a'. | 133 * 'g', 'b', and/or 'a'. |
128 */ | 134 */ |
129 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); | 135 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); |
130 GrTextureAccess(GrTexture*, | 136 GrTextureAccess(GrTexture*, |
131 const char* swizzle, | 137 const char* swizzle, |
132 bool bilerp = false, | 138 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterM
ode, |
133 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 139 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
134 | 140 |
135 void reset(GrTexture*, const GrTextureParams&); | 141 void reset(GrTexture*, const GrTextureParams&); |
136 void reset(GrTexture*, | 142 void reset(GrTexture*, |
137 bool bilerp = false, | 143 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
138 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 144 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
139 void reset(GrTexture*, const char* swizzle, const GrTextureParams&); | 145 void reset(GrTexture*, const char* swizzle, const GrTextureParams&); |
140 void reset(GrTexture*, | 146 void reset(GrTexture*, |
141 const char* swizzle, | 147 const char* swizzle, |
142 bool bilerp = false, | 148 GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode, |
143 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); | 149 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); |
144 | 150 |
145 bool operator== (const GrTextureAccess& other) const { | 151 bool operator== (const GrTextureAccess& other) const { |
146 #if GR_DEBUG | 152 #if GR_DEBUG |
147 // below assumes all chars in fSwizzle are initialized even if string is
< 4 chars long. | 153 // below assumes all chars in fSwizzle are initialized even if string is
< 4 chars long. |
148 GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == | 154 GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == |
149 strcmp(fSwizzle, other.fSwizzle)); | 155 strcmp(fSwizzle, other.fSwizzle)); |
150 #endif | 156 #endif |
151 return fParams == other.fParams && | 157 return fParams == other.fParams && |
152 (fTexture.get() == other.fTexture.get()) && | 158 (fTexture.get() == other.fTexture.get()) && |
(...skipping 20 matching lines...) Expand all Loading... |
173 | 179 |
174 GrTextureParams fParams; | 180 GrTextureParams fParams; |
175 SkAutoTUnref<GrTexture> fTexture; | 181 SkAutoTUnref<GrTexture> fTexture; |
176 uint32_t fSwizzleMask; | 182 uint32_t fSwizzleMask; |
177 char fSwizzle[5]; | 183 char fSwizzle[5]; |
178 | 184 |
179 typedef GrNoncopyable INHERITED; | 185 typedef GrNoncopyable INHERITED; |
180 }; | 186 }; |
181 | 187 |
182 #endif | 188 #endif |
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