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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #ifndef GrTexture_DEFINED | 9 #ifndef GrTexture_DEFINED |
10 #define GrTexture_DEFINED | 10 #define GrTexture_DEFINED |
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120 } | 120 } |
121 #else | 121 #else |
122 void validate() const {} | 122 void validate() const {} |
123 #endif | 123 #endif |
124 static GrResourceKey ComputeKey(const GrGpu* gpu, | 124 static GrResourceKey ComputeKey(const GrGpu* gpu, |
125 const GrTextureParams* params, | 125 const GrTextureParams* params, |
126 const GrTextureDesc& desc, | 126 const GrTextureDesc& desc, |
127 const GrCacheID& cacheID); | 127 const GrCacheID& cacheID); |
128 static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc); | 128 static GrResourceKey ComputeScratchKey(const GrTextureDesc& desc); |
129 static bool NeedsResizing(const GrResourceKey& key); | 129 static bool NeedsResizing(const GrResourceKey& key); |
130 static bool NeedsFiltering(const GrResourceKey& key); | 130 static bool NeedsBilerp(const GrResourceKey& key); |
131 | 131 |
132 protected: | 132 protected: |
133 // A texture refs its rt representation but not vice-versa. It is up to | 133 // A texture refs its rt representation but not vice-versa. It is up to |
134 // the subclass constructor to initialize this pointer. | 134 // the subclass constructor to initialize this pointer. |
135 SkAutoTUnref<GrRenderTarget> fRenderTarget; | 135 SkAutoTUnref<GrRenderTarget> fRenderTarget; |
136 | 136 |
137 GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) | 137 GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc) |
138 : INHERITED(gpu, isWrapped, desc) | 138 : INHERITED(gpu, isWrapped, desc) |
139 , fRenderTarget(NULL) { | 139 , fRenderTarget(NULL) { |
140 | 140 |
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193 GrTexture* setTexture(GrTexture* texture) { | 193 GrTexture* setTexture(GrTexture* texture) { |
194 fTexture.reset(SkSafeRef(texture)); | 194 fTexture.reset(SkSafeRef(texture)); |
195 return texture; | 195 return texture; |
196 } | 196 } |
197 private: | 197 private: |
198 SkAutoTUnref<GrTexture> fTexture; | 198 SkAutoTUnref<GrTexture> fTexture; |
199 SkIPoint fOffset; | 199 SkIPoint fOffset; |
200 }; | 200 }; |
201 | 201 |
202 #endif | 202 #endif |
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