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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
7 | 7 |
8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
10 #include "src/compiler.h" | 10 #include "src/compiler.h" |
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273 Node* BuildI32Rol(Node* left, Node* right); | 273 Node* BuildI32Rol(Node* left, Node* right); |
274 Node* BuildI64Rol(Node* left, Node* right); | 274 Node* BuildI64Rol(Node* left, Node* right); |
275 | 275 |
276 Node* BuildF64Acos(Node* input); | 276 Node* BuildF64Acos(Node* input); |
277 Node* BuildF64Asin(Node* input); | 277 Node* BuildF64Asin(Node* input); |
278 Node* BuildF64Atan(Node* input); | 278 Node* BuildF64Atan(Node* input); |
279 Node* BuildF64Cos(Node* input); | 279 Node* BuildF64Cos(Node* input); |
280 Node* BuildF64Sin(Node* input); | 280 Node* BuildF64Sin(Node* input); |
281 Node* BuildF64Tan(Node* input); | 281 Node* BuildF64Tan(Node* input); |
282 Node* BuildF64Exp(Node* input); | 282 Node* BuildF64Exp(Node* input); |
283 Node* BuildF64Log(Node* input); | |
284 Node* BuildF64Pow(Node* left, Node* right); | 283 Node* BuildF64Pow(Node* left, Node* right); |
285 Node* BuildF64Atan2(Node* left, Node* right); | 284 Node* BuildF64Atan2(Node* left, Node* right); |
286 Node* BuildF64Mod(Node* left, Node* right); | 285 Node* BuildF64Mod(Node* left, Node* right); |
287 | 286 |
288 Node* BuildIntToFloatConversionInstruction( | 287 Node* BuildIntToFloatConversionInstruction( |
289 Node* input, ExternalReference ref, | 288 Node* input, ExternalReference ref, |
290 MachineRepresentation parameter_representation, | 289 MachineRepresentation parameter_representation, |
291 const MachineType result_type); | 290 const MachineType result_type); |
292 Node* BuildF32SConvertI64(Node* input); | 291 Node* BuildF32SConvertI64(Node* input); |
293 Node* BuildF32UConvertI64(Node* input); | 292 Node* BuildF32UConvertI64(Node* input); |
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348 Node** buf = Buffer(new_count); | 347 Node** buf = Buffer(new_count); |
349 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 348 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); |
350 return buf; | 349 return buf; |
351 } | 350 } |
352 }; | 351 }; |
353 } // namespace compiler | 352 } // namespace compiler |
354 } // namespace internal | 353 } // namespace internal |
355 } // namespace v8 | 354 } // namespace v8 |
356 | 355 |
357 #endif // V8_COMPILER_WASM_COMPILER_H_ | 356 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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