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1 shaders = [ | |
2 "tex_coord_to_view.vert", | |
3 "draw_tex.frag", | |
4 ] | |
5 | |
6 action("inline_shaders") { | |
7 script = "../../tools/build/shader_to_header.py" | |
8 out_path = "${root_gen_dir}/remoting/client/opengl/shaders.h" | |
9 inputs = shaders | |
10 outputs = [ | |
11 out_path, | |
12 ] | |
13 args = [ rebase_path(out_path) ] + rebase_path(shaders) | |
14 } | |
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