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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/occlusion_tracker.h" | 5 #include "cc/trees/occlusion_tracker.h" |
| 6 | 6 |
| 7 #include <stddef.h> | 7 #include <stddef.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
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| 174 | 174 |
| 175 RenderSurfaceImpl* surface = finished_target->render_surface(); | 175 RenderSurfaceImpl* surface = finished_target->render_surface(); |
| 176 | 176 |
| 177 // Readbacks always happen on render targets so we only need to check | 177 // Readbacks always happen on render targets so we only need to check |
| 178 // for readbacks here. | 178 // for readbacks here. |
| 179 bool target_is_only_for_copy_request = | 179 bool target_is_only_for_copy_request = |
| 180 surface->HasCopyRequest() && finished_target->IsHidden(); | 180 surface->HasCopyRequest() && finished_target->IsHidden(); |
| 181 | 181 |
| 182 // If the occlusion within the surface can not be applied to things outside of | 182 // If the occlusion within the surface can not be applied to things outside of |
| 183 // the surface's subtree, then clear the occlusion here so it won't be used. | 183 // the surface's subtree, then clear the occlusion here so it won't be used. |
| 184 if (finished_target->mask_layer() || surface->draw_opacity() < 1 || | 184 if (surface->MaskLayer() || surface->draw_opacity() < 1 || |
| 185 !finished_target->uses_default_blend_mode() || | 185 !finished_target->uses_default_blend_mode() || |
| 186 target_is_only_for_copy_request || | 186 target_is_only_for_copy_request || |
| 187 finished_target->filters().HasFilterThatAffectsOpacity()) { | 187 finished_target->filters().HasFilterThatAffectsOpacity()) { |
| 188 stack_.back().occlusion_from_outside_target.Clear(); | 188 stack_.back().occlusion_from_outside_target.Clear(); |
| 189 stack_.back().occlusion_from_inside_target.Clear(); | 189 stack_.back().occlusion_from_inside_target.Clear(); |
| 190 } | 190 } |
| 191 } | 191 } |
| 192 | 192 |
| 193 static void ReduceOcclusionBelowSurface( | 193 static void ReduceOcclusionBelowSurface( |
| 194 const LayerImpl* contributing_layer, | 194 const LayerImpl* contributing_layer, |
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| 258 | 258 |
| 259 const RenderSurfaceImpl* old_surface = stack_[last_index].target; | 259 const RenderSurfaceImpl* old_surface = stack_[last_index].target; |
| 260 const LayerImpl* old_target = | 260 const LayerImpl* old_target = |
| 261 new_target->layer_tree_impl()->LayerById(old_surface->OwningLayerId()); | 261 new_target->layer_tree_impl()->LayerById(old_surface->OwningLayerId()); |
| 262 | 262 |
| 263 SimpleEnclosedRegion old_occlusion_from_inside_target_in_new_target = | 263 SimpleEnclosedRegion old_occlusion_from_inside_target_in_new_target = |
| 264 TransformSurfaceOpaqueRegion( | 264 TransformSurfaceOpaqueRegion( |
| 265 stack_[last_index].occlusion_from_inside_target, | 265 stack_[last_index].occlusion_from_inside_target, |
| 266 old_surface->is_clipped(), old_surface->clip_rect(), | 266 old_surface->is_clipped(), old_surface->clip_rect(), |
| 267 old_surface->draw_transform()); | 267 old_surface->draw_transform()); |
| 268 if (old_target->has_replica() && !old_target->replica_has_mask()) { | 268 if (old_surface->HasReplica() && !old_surface->HasReplicaMask()) { |
| 269 old_occlusion_from_inside_target_in_new_target.Union( | 269 old_occlusion_from_inside_target_in_new_target.Union( |
| 270 TransformSurfaceOpaqueRegion( | 270 TransformSurfaceOpaqueRegion( |
| 271 stack_[last_index].occlusion_from_inside_target, | 271 stack_[last_index].occlusion_from_inside_target, |
| 272 old_surface->is_clipped(), old_surface->clip_rect(), | 272 old_surface->is_clipped(), old_surface->clip_rect(), |
| 273 old_surface->replica_draw_transform())); | 273 old_surface->replica_draw_transform())); |
| 274 } | 274 } |
| 275 | 275 |
| 276 SimpleEnclosedRegion old_occlusion_from_outside_target_in_new_target = | 276 SimpleEnclosedRegion old_occlusion_from_outside_target_in_new_target = |
| 277 TransformSurfaceOpaqueRegion( | 277 TransformSurfaceOpaqueRegion( |
| 278 stack_[last_index].occlusion_from_outside_target, false, gfx::Rect(), | 278 stack_[last_index].occlusion_from_outside_target, false, gfx::Rect(), |
| 279 old_surface->draw_transform()); | 279 old_surface->draw_transform()); |
| 280 | 280 |
| 281 gfx::Rect unoccluded_surface_rect; | 281 gfx::Rect unoccluded_surface_rect; |
| 282 gfx::Rect unoccluded_replica_rect; | 282 gfx::Rect unoccluded_replica_rect; |
| 283 if (old_target->background_filters().HasFilterThatMovesPixels()) { | 283 if (old_target->background_filters().HasFilterThatMovesPixels()) { |
| 284 Occlusion surface_occlusion = GetCurrentOcclusionForContributingSurface( | 284 Occlusion surface_occlusion = GetCurrentOcclusionForContributingSurface( |
| 285 old_surface->draw_transform()); | 285 old_surface->draw_transform()); |
| 286 unoccluded_surface_rect = | 286 unoccluded_surface_rect = |
| 287 surface_occlusion.GetUnoccludedContentRect(old_surface->content_rect()); | 287 surface_occlusion.GetUnoccludedContentRect(old_surface->content_rect()); |
| 288 if (old_target->has_replica()) { | 288 if (old_surface->HasReplica()) { |
| 289 Occlusion replica_occlusion = GetCurrentOcclusionForContributingSurface( | 289 Occlusion replica_occlusion = GetCurrentOcclusionForContributingSurface( |
| 290 old_surface->replica_draw_transform()); | 290 old_surface->replica_draw_transform()); |
| 291 unoccluded_replica_rect = replica_occlusion.GetUnoccludedContentRect( | 291 unoccluded_replica_rect = replica_occlusion.GetUnoccludedContentRect( |
| 292 old_surface->content_rect()); | 292 old_surface->content_rect()); |
| 293 } | 293 } |
| 294 } | 294 } |
| 295 | 295 |
| 296 if (surface_will_be_at_top_after_pop) { | 296 if (surface_will_be_at_top_after_pop) { |
| 297 // Merge the top of the stack down. | 297 // Merge the top of the stack down. |
| 298 stack_[last_index - 1].occlusion_from_inside_target.Union( | 298 stack_[last_index - 1].occlusion_from_inside_target.Union( |
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| 324 unoccluded_surface_rect, | 324 unoccluded_surface_rect, |
| 325 old_surface->draw_transform(), | 325 old_surface->draw_transform(), |
| 326 new_target, | 326 new_target, |
| 327 &stack_.back().occlusion_from_inside_target); | 327 &stack_.back().occlusion_from_inside_target); |
| 328 ReduceOcclusionBelowSurface(old_target, | 328 ReduceOcclusionBelowSurface(old_target, |
| 329 unoccluded_surface_rect, | 329 unoccluded_surface_rect, |
| 330 old_surface->draw_transform(), | 330 old_surface->draw_transform(), |
| 331 new_target, | 331 new_target, |
| 332 &stack_.back().occlusion_from_outside_target); | 332 &stack_.back().occlusion_from_outside_target); |
| 333 | 333 |
| 334 if (!old_target->has_replica()) | 334 if (!old_surface->HasReplica()) |
| 335 return; | 335 return; |
| 336 ReduceOcclusionBelowSurface(old_target, | 336 ReduceOcclusionBelowSurface(old_target, |
| 337 unoccluded_replica_rect, | 337 unoccluded_replica_rect, |
| 338 old_surface->replica_draw_transform(), | 338 old_surface->replica_draw_transform(), |
| 339 new_target, | 339 new_target, |
| 340 &stack_.back().occlusion_from_inside_target); | 340 &stack_.back().occlusion_from_inside_target); |
| 341 ReduceOcclusionBelowSurface(old_target, | 341 ReduceOcclusionBelowSurface(old_target, |
| 342 unoccluded_replica_rect, | 342 unoccluded_replica_rect, |
| 343 old_surface->replica_draw_transform(), | 343 old_surface->replica_draw_transform(), |
| 344 new_target, | 344 new_target, |
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| 394 DCHECK(layer_tree->root_layer()->render_surface() == stack_.back().target); | 394 DCHECK(layer_tree->root_layer()->render_surface() == stack_.back().target); |
| 395 const SimpleEnclosedRegion& occluded = | 395 const SimpleEnclosedRegion& occluded = |
| 396 stack_.back().occlusion_from_inside_target; | 396 stack_.back().occlusion_from_inside_target; |
| 397 Region visible_region(screen_space_clip_rect_); | 397 Region visible_region(screen_space_clip_rect_); |
| 398 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) | 398 for (size_t i = 0; i < occluded.GetRegionComplexity(); ++i) |
| 399 visible_region.Subtract(occluded.GetRect(i)); | 399 visible_region.Subtract(occluded.GetRect(i)); |
| 400 return visible_region; | 400 return visible_region; |
| 401 } | 401 } |
| 402 | 402 |
| 403 } // namespace cc | 403 } // namespace cc |
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