| Index: src/gpu/vk/GrVkResourceProvider.cpp
|
| diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
|
| index fdc9e90686b972391c4290ad2296588c6ab1d44a..cd3ba47bcaf586e71adac8f5aee421544ca427ef 100644
|
| --- a/src/gpu/vk/GrVkResourceProvider.cpp
|
| +++ b/src/gpu/vk/GrVkResourceProvider.cpp
|
| @@ -10,7 +10,6 @@
|
| #include "GrTextureParams.h"
|
| #include "GrVkCommandBuffer.h"
|
| #include "GrVkPipeline.h"
|
| -#include "GrVkRenderPass.h"
|
| #include "GrVkSampler.h"
|
| #include "GrVkUtil.h"
|
|
|
| @@ -134,6 +133,33 @@ GrVkResourceProvider::findCompatibleRenderPass(const CompatibleRPHandle& compati
|
| return renderPass;
|
| }
|
|
|
| +const GrVkRenderPass* GrVkResourceProvider::findRenderPass(
|
| + const GrVkRenderTarget& target,
|
| + const GrVkRenderPass::LoadStoreOps& colorOps,
|
| + const GrVkRenderPass::LoadStoreOps& resolveOps,
|
| + const GrVkRenderPass::LoadStoreOps& stencilOps,
|
| + CompatibleRPHandle* compatibleHandle) {
|
| + // This will get us the handle to (and possible create) the compatible set for the specific
|
| + // GrVkRenderPass we are looking for.
|
| + this->findCompatibleRenderPass(target, compatibleHandle);
|
| + return this->findRenderPass(*compatibleHandle, colorOps, resolveOps, stencilOps);
|
| +}
|
| +
|
| +const GrVkRenderPass*
|
| +GrVkResourceProvider::findRenderPass(const CompatibleRPHandle& compatibleHandle,
|
| + const GrVkRenderPass::LoadStoreOps& colorOps,
|
| + const GrVkRenderPass::LoadStoreOps& resolveOps,
|
| + const GrVkRenderPass::LoadStoreOps& stencilOps) {
|
| + SkASSERT(compatibleHandle.isValid() && compatibleHandle.toIndex() < fRenderPassArray.count());
|
| + CompatibleRenderPassSet& compatibleSet = fRenderPassArray[compatibleHandle.toIndex()];
|
| + const GrVkRenderPass* renderPass = compatibleSet.getRenderPass(fGpu,
|
| + colorOps,
|
| + resolveOps,
|
| + stencilOps);
|
| + renderPass->ref();
|
| + return renderPass;
|
| +}
|
| +
|
| GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
|
| VkDescriptorType type, uint32_t count) {
|
| return new GrVkDescriptorPool(fGpu, type, count);
|
| @@ -295,6 +321,24 @@ bool GrVkResourceProvider::CompatibleRenderPassSet::isCompatible(
|
| return fRenderPasses[0]->isCompatible(target);
|
| }
|
|
|
| +GrVkRenderPass* GrVkResourceProvider::CompatibleRenderPassSet::getRenderPass(
|
| + const GrVkGpu* gpu,
|
| + const GrVkRenderPass::LoadStoreOps& colorOps,
|
| + const GrVkRenderPass::LoadStoreOps& resolveOps,
|
| + const GrVkRenderPass::LoadStoreOps& stencilOps) {
|
| + for (int i = 0; i < fRenderPasses.count(); ++i) {
|
| + int idx = (i + fLastReturnedIndex) % fRenderPasses.count();
|
| + if (fRenderPasses[idx]->equalLoadStoreOps(colorOps, resolveOps, stencilOps)) {
|
| + fLastReturnedIndex = idx;
|
| + return fRenderPasses[idx];
|
| + }
|
| + }
|
| + GrVkRenderPass* renderPass = fRenderPasses.push_back();
|
| + renderPass->init(gpu, *this->getCompatibleRenderPass(), colorOps, resolveOps, stencilOps);
|
| + fLastReturnedIndex = fRenderPasses.count() - 1;
|
| + return renderPass;
|
| +}
|
| +
|
| void GrVkResourceProvider::CompatibleRenderPassSet::releaseResources(const GrVkGpu* gpu) {
|
| for (int i = 0; i < fRenderPasses.count(); ++i) {
|
| if (fRenderPasses[i]) {
|
|
|