| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
| 9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
| 10 | 10 |
| 11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
| 12 #include "GrResourceHandle.h" | 12 #include "GrResourceHandle.h" |
| 13 #include "GrVkDescriptorPool.h" | 13 #include "GrVkDescriptorPool.h" |
| 14 #include "GrVkPipelineState.h" | 14 #include "GrVkPipelineState.h" |
| 15 #include "GrVkRenderPass.h" |
| 15 #include "GrVkResource.h" | 16 #include "GrVkResource.h" |
| 16 #include "GrVkUtil.h" | 17 #include "GrVkUtil.h" |
| 17 #include "SkTArray.h" | 18 #include "SkTArray.h" |
| 18 #include "SkTDynamicHash.h" | 19 #include "SkTDynamicHash.h" |
| 19 #include "SkTHash.h" | 20 #include "SkTHash.h" |
| 20 #include "SkTInternalLList.h" | 21 #include "SkTInternalLList.h" |
| 21 | 22 |
| 22 #include "vk/GrVkDefines.h" | 23 #include "vk/GrVkDefines.h" |
| 23 | 24 |
| 24 class GrPipeline; | 25 class GrPipeline; |
| 25 class GrPrimitiveProcessor; | 26 class GrPrimitiveProcessor; |
| 26 class GrTextureParams; | 27 class GrTextureParams; |
| 27 class GrVkCommandBuffer; | 28 class GrVkCommandBuffer; |
| 28 class GrVkGpu; | 29 class GrVkGpu; |
| 29 class GrVkPipeline; | 30 class GrVkPipeline; |
| 30 class GrVkRenderPass; | |
| 31 class GrVkRenderTarget; | 31 class GrVkRenderTarget; |
| 32 class GrVkSampler; | 32 class GrVkSampler; |
| 33 | 33 |
| 34 class GrVkResourceProvider { | 34 class GrVkResourceProvider { |
| 35 public: | 35 public: |
| 36 GrVkResourceProvider(GrVkGpu* gpu); | 36 GrVkResourceProvider(GrVkGpu* gpu); |
| 37 ~GrVkResourceProvider(); | 37 ~GrVkResourceProvider(); |
| 38 | 38 |
| 39 // Set up any initial vk objects | 39 // Set up any initial vk objects |
| 40 void init(); | 40 void init(); |
| (...skipping 11 matching lines...) Expand all Loading... |
| 52 // Finds or creates a simple render pass that matches the target, increments
the refcount, | 52 // Finds or creates a simple render pass that matches the target, increments
the refcount, |
| 53 // and returns. The caller can optionally pass in a pointer to a CompatibleR
PHandle. If this is | 53 // and returns. The caller can optionally pass in a pointer to a CompatibleR
PHandle. If this is |
| 54 // non null it will be set to a handle that can be used in the furutre to qu
ickly return a | 54 // non null it will be set to a handle that can be used in the furutre to qu
ickly return a |
| 55 // compatible GrVkRenderPasses without the need inspecting a GrVkRenderTarge
t. | 55 // compatible GrVkRenderPasses without the need inspecting a GrVkRenderTarge
t. |
| 56 const GrVkRenderPass* findCompatibleRenderPass(const GrVkRenderTarget& targe
t, | 56 const GrVkRenderPass* findCompatibleRenderPass(const GrVkRenderTarget& targe
t, |
| 57 CompatibleRPHandle* compatibl
eHandle = nullptr); | 57 CompatibleRPHandle* compatibl
eHandle = nullptr); |
| 58 // The CompatibleRPHandle must be a valid handle previously set by a call to | 58 // The CompatibleRPHandle must be a valid handle previously set by a call to |
| 59 // findCompatibleRenderPass(GrVkRenderTarget&, CompatibleRPHandle*). | 59 // findCompatibleRenderPass(GrVkRenderTarget&, CompatibleRPHandle*). |
| 60 const GrVkRenderPass* findCompatibleRenderPass(const CompatibleRPHandle& com
patibleHandle); | 60 const GrVkRenderPass* findCompatibleRenderPass(const CompatibleRPHandle& com
patibleHandle); |
| 61 | 61 |
| 62 #if 0 | 62 // Finds or creates a render pass that matches the target and LoadStoreOps,
increments the |
| 63 // TODO: | 63 // refcount, and returns. The caller can optionally pass in a pointer to a C
ompatibleRPHandle. |
| 64 // If this is non null it will be set to a handle that can be used in the fu
rutre to quickly |
| 65 // return a GrVkRenderPasses without the need inspecting a GrVkRenderTarget. |
| 64 const GrVkRenderPass* findRenderPass(const GrVkRenderTarget& target, | 66 const GrVkRenderPass* findRenderPass(const GrVkRenderTarget& target, |
| 65 VkAttachmentLoadOp colorLoad, | 67 const GrVkRenderPass::LoadStoreOps& col
orOps, |
| 66 VkAttachmentStoreOp colorStore, | 68 const GrVkRenderPass::LoadStoreOps& res
olveOps, |
| 67 VkAttachmentLoadOp stencilLoad, | 69 const GrVkRenderPass::LoadStoreOps& ste
ncilOps, |
| 68 VkAttachmentStoreOp stencilStore, | |
| 69 CompatibleRPHandle* compatibleHandle =
nullptr); | 70 CompatibleRPHandle* compatibleHandle =
nullptr); |
| 70 | 71 |
| 72 // The CompatibleRPHandle must be a valid handle previously set by a call to
findRenderPass or |
| 73 // findCompatibleRenderPass. |
| 71 const GrVkRenderPass* findRenderPass(const CompatibleRPHandle& compatibleHan
dle, | 74 const GrVkRenderPass* findRenderPass(const CompatibleRPHandle& compatibleHan
dle, |
| 72 VkAttachmentLoadOp colorLoad, | 75 const GrVkRenderPass::LoadStoreOps& col
orOps, |
| 73 VkAttachmentStoreOp colorStore, | 76 const GrVkRenderPass::LoadStoreOps& res
olveOps, |
| 74 VkAttachmentLoadOp stencilLoad, | 77 const GrVkRenderPass::LoadStoreOps& ste
ncilOps); |
| 75 VkAttachmentStoreOp stencilStore); | 78 |
| 76 #endif | |
| 77 | 79 |
| 78 GrVkCommandBuffer* createCommandBuffer(); | 80 GrVkCommandBuffer* createCommandBuffer(); |
| 79 void checkCommandBuffers(); | 81 void checkCommandBuffers(); |
| 80 | 82 |
| 81 // Finds or creates a compatible GrVkDescriptorPool for the requested type a
nd count. | 83 // Finds or creates a compatible GrVkDescriptorPool for the requested type a
nd count. |
| 82 // The refcount is incremented and a pointer returned. | 84 // The refcount is incremented and a pointer returned. |
| 83 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself | 85 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself |
| 84 // so we currently do not reuse them. Rquires knowing if another draw
is currently using | 86 // so we currently do not reuse them. Rquires knowing if another draw
is currently using |
| 85 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out | 87 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out |
| 86 // of our cache of GrVkDescriptorPools. | 88 // of our cache of GrVkDescriptorPools. |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 168 | 170 |
| 169 bool isCompatible(const GrVkRenderTarget& target) const; | 171 bool isCompatible(const GrVkRenderTarget& target) const; |
| 170 | 172 |
| 171 GrVkRenderPass* getCompatibleRenderPass() const { | 173 GrVkRenderPass* getCompatibleRenderPass() const { |
| 172 // The first GrVkRenderpass should always exist since we create the
basic load store | 174 // The first GrVkRenderpass should always exist since we create the
basic load store |
| 173 // render pass on create | 175 // render pass on create |
| 174 SkASSERT(fRenderPasses[0]); | 176 SkASSERT(fRenderPasses[0]); |
| 175 return fRenderPasses[0]; | 177 return fRenderPasses[0]; |
| 176 } | 178 } |
| 177 | 179 |
| 180 GrVkRenderPass* getRenderPass(const GrVkGpu* gpu, |
| 181 const GrVkRenderPass::LoadStoreOps& colorO
ps, |
| 182 const GrVkRenderPass::LoadStoreOps& resolv
eOps, |
| 183 const GrVkRenderPass::LoadStoreOps& stenci
lOps); |
| 184 |
| 178 void releaseResources(const GrVkGpu* gpu); | 185 void releaseResources(const GrVkGpu* gpu); |
| 179 void abandonResources(); | 186 void abandonResources(); |
| 180 | 187 |
| 181 private: | 188 private: |
| 182 SkSTArray<4, GrVkRenderPass*> fRenderPasses; | 189 SkSTArray<4, GrVkRenderPass*> fRenderPasses; |
| 183 int fLastReturnedIndex; | 190 int fLastReturnedIndex; |
| 184 }; | 191 }; |
| 185 | 192 |
| 186 // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buf
fer descritpor sets. | 193 // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buf
fer descritpor sets. |
| 187 void initUniformDescObjects(); | 194 void initUniformDescObjects(); |
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| 211 int fCurrMaxUniDescriptors; | 218 int fCurrMaxUniDescriptors; |
| 212 | 219 |
| 213 enum { | 220 enum { |
| 214 kMaxUniformDescriptors = 1024, | 221 kMaxUniformDescriptors = 1024, |
| 215 kNumUniformDescPerSet = 2, | 222 kNumUniformDescPerSet = 2, |
| 216 kStartNumUniformDescriptors = 16, // must be less than kMaxUniformDescri
ptors | 223 kStartNumUniformDescriptors = 16, // must be less than kMaxUniformDescri
ptors |
| 217 }; | 224 }; |
| 218 }; | 225 }; |
| 219 | 226 |
| 220 #endif | 227 #endif |
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