| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 20afada017dd0170b9a2184f683da6ef75b5e04c..406dedb0a7601d8f491510cc5dcb8bd63d2b97ae 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -757,7 +757,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
| draw.fMatrix->preservesRightAngles() && origSrcPath.isLine(points)) {
|
| // Path-based stroking looks better for thin rects
|
| SkScalar strokeWidth = draw.fMatrix->getMaxScale() * paint.getStrokeWidth();
|
| - if (strokeWidth > 0.9f) {
|
| + if (strokeWidth >= 1.0f) {
|
| // Round capping support is currently disabled b.c. it would require
|
| // a RRect batch that takes a localMatrix.
|
| this->drawStrokedLine(points, draw, paint);
|
|
|