Index: src/gpu/GrDrawTarget.h |
diff --git a/src/gpu/GrDrawTarget.h b/src/gpu/GrDrawTarget.h |
index 24565585c1bc1a405a5c8945e8d5ea7968ad74c1..627472f896b71210d99b1fc9237943c49d6a9f53 100644 |
--- a/src/gpu/GrDrawTarget.h |
+++ b/src/gpu/GrDrawTarget.h |
@@ -9,7 +9,6 @@ |
#define GrDrawTarget_DEFINED |
#include "GrClip.h" |
-#include "GrClipMaskManager.h" |
#include "GrContext.h" |
#include "GrPathProcessor.h" |
#include "GrPrimitiveProcessor.h" |
@@ -105,7 +104,7 @@ public: |
*/ |
const GrCaps* caps() const { return fGpu->caps(); } |
- void drawBatch(const GrPipelineBuilder&, const GrClip&, GrDrawBatch*); |
+ void drawBatch(const GrPipelineBuilder&, GrDrawContext*, const GrClip&, GrDrawBatch*); |
/** |
* Draws path into the stencil buffer. The fill must be either even/odd or |
@@ -113,7 +112,8 @@ public: |
* on the GrPipelineBuilder (if possible in the 3D API). Note, we will never have an inverse |
* fill with stencil path |
*/ |
- void stencilPath(const GrPipelineBuilder&, const GrClip&, const SkMatrix& viewMatrix, |
+ void stencilPath(const GrPipelineBuilder&, GrDrawContext*, |
+ const GrClip&, const SkMatrix& viewMatrix, |
const GrPath*, GrPathRendering::FillType); |
/** |
@@ -124,7 +124,7 @@ public: |
void clear(const SkIRect* rect, |
GrColor color, |
bool canIgnoreRect, |
- GrRenderTarget* renderTarget); |
+ GrDrawContext*); |
/** Discards the contents render target. */ |
void discard(GrRenderTarget*); |
@@ -166,6 +166,7 @@ public: |
private: |
friend class GrDrawingManager; // for resetFlag & TopoSortTraits |
+ friend class GrDrawContextPriv; // for clearStencilClip |
enum Flags { |
kClosed_Flag = 0x01, //!< This drawTarget can't accept any more batches |
@@ -228,7 +229,6 @@ private: |
void clearStencilClip(const SkIRect&, bool insideClip, GrRenderTarget*); |
SkSTArray<256, SkAutoTUnref<GrBatch>, true> fBatches; |
- SkAutoTDelete<GrClipMaskManager> fClipMaskManager; |
// The context is only in service of the clip mask manager, remove once CMM doesn't need this. |
GrContext* fContext; |
GrGpu* fGpu; |