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Side by Side Diff: third_party/WebKit/Source/bindings/core/v8/ScriptState.cpp

Issue 2035653006: [DevTools] Move Console to v8 inspector. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: improved api a bit Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "bindings/core/v8/ScriptState.h" 5 #include "bindings/core/v8/ScriptState.h"
6 6
7 #include "bindings/core/v8/V8Binding.h" 7 #include "bindings/core/v8/V8Binding.h"
8 #include "core/dom/ExecutionContext.h" 8 #include "core/dom/ExecutionContext.h"
9 #include "core/frame/LocalDOMWindow.h" 9 #include "core/frame/LocalDOMWindow.h"
10 #include "core/frame/LocalFrame.h" 10 #include "core/frame/LocalFrame.h"
11 #include "platform/v8_inspector/public/V8Debugger.h"
12 11
13 namespace blink { 12 namespace blink {
14 13
15 PassRefPtr<ScriptState> ScriptState::create(v8::Local<v8::Context> context, Pass RefPtr<DOMWrapperWorld> world) 14 PassRefPtr<ScriptState> ScriptState::create(v8::Local<v8::Context> context, Pass RefPtr<DOMWrapperWorld> world)
16 { 15 {
17 RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world)); 16 RefPtr<ScriptState> scriptState = adoptRef(new ScriptState(context, world));
18 // This ref() is for keeping this ScriptState alive as long as the v8::Conte xt is alive. 17 // This ref() is for keeping this ScriptState alive as long as the v8::Conte xt is alive.
19 // This is deref()ed in the weak callback of the v8::Context. 18 // This is deref()ed in the weak callback of the v8::Context.
20 scriptState->ref(); 19 scriptState->ref();
21 return scriptState; 20 return scriptState;
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
85 { 84 {
86 ASSERT_NOT_REACHED(); 85 ASSERT_NOT_REACHED();
87 } 86 }
88 87
89 LocalDOMWindow* ScriptState::domWindow() const 88 LocalDOMWindow* ScriptState::domWindow() const
90 { 89 {
91 v8::HandleScope scope(m_isolate); 90 v8::HandleScope scope(m_isolate);
92 return toLocalDOMWindow(toDOMWindow(context())); 91 return toLocalDOMWindow(toDOMWindow(context()));
93 } 92 }
94 93
95 int ScriptState::contextIdInDebugger()
96 {
97 v8::HandleScope scope(m_isolate);
98 return V8Debugger::contextId(m_context.newLocal(m_isolate));
99 }
100
101 ScriptState* ScriptState::forMainWorld(LocalFrame* frame) 94 ScriptState* ScriptState::forMainWorld(LocalFrame* frame)
102 { 95 {
103 return ScriptState::forWorld(frame, DOMWrapperWorld::mainWorld()); 96 return ScriptState::forWorld(frame, DOMWrapperWorld::mainWorld());
104 } 97 }
105 98
106 ScriptState* ScriptState::forWorld(LocalFrame* frame, DOMWrapperWorld& world) 99 ScriptState* ScriptState::forWorld(LocalFrame* frame, DOMWrapperWorld& world)
107 { 100 {
108 ASSERT(frame); 101 ASSERT(frame);
109 v8::HandleScope handleScope(toIsolate(frame)); 102 v8::HandleScope handleScope(toIsolate(frame));
110 v8::Local<v8::Context> context = toV8Context(frame, world); 103 v8::Local<v8::Context> context = toV8Context(frame, world);
111 if (context.IsEmpty()) 104 if (context.IsEmpty())
112 return nullptr; 105 return nullptr;
113 ScriptState* scriptState = ScriptState::from(context); 106 ScriptState* scriptState = ScriptState::from(context);
114 ASSERT(scriptState->contextIsValid()); 107 ASSERT(scriptState->contextIsValid());
115 return scriptState; 108 return scriptState;
116 } 109 }
117 110
118 } // namespace blink 111 } // namespace blink
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