| Index: ash/wm/overview/window_selector_item.cc
|
| diff --git a/ash/wm/overview/window_selector_item.cc b/ash/wm/overview/window_selector_item.cc
|
| index 3487936413975074a6bf7cc728bc07ff4d03e1aa..78c6e3971f0cc187b38e17372cd96f1a8713320f 100644
|
| --- a/ash/wm/overview/window_selector_item.cc
|
| +++ b/ash/wm/overview/window_selector_item.cc
|
| @@ -9,10 +9,10 @@
|
|
|
| #include "ash/common/shell_window_ids.h"
|
| #include "ash/common/wm/window_state.h"
|
| -#include "ash/common/wm/wm_lookup.h"
|
| -#include "ash/common/wm/wm_root_window_controller.h"
|
| -#include "ash/common/wm/wm_window.h"
|
| -#include "ash/common/wm/wm_window_property.h"
|
| +#include "ash/common/wm_lookup.h"
|
| +#include "ash/common/wm_root_window_controller.h"
|
| +#include "ash/common/wm_window.h"
|
| +#include "ash/common/wm_window_property.h"
|
| #include "ash/material_design/material_design_controller.h"
|
| #include "ash/wm/overview/overview_animation_type.h"
|
| #include "ash/wm/overview/scoped_overview_animation_settings.h"
|
| @@ -72,7 +72,7 @@ static const float kDimmedItemOpacity = 0.5f;
|
| // Calculates the |window| bounds after being transformed to the selector's
|
| // space. With Material Design at most |title_height| is reserved above the
|
| // |window|. The returned Rect is in virtual screen coordinates.
|
| -gfx::Rect GetTransformedBounds(wm::WmWindow* window, int title_height) {
|
| +gfx::Rect GetTransformedBounds(WmWindow* window, int title_height) {
|
| gfx::RectF bounds(
|
| window->GetRootWindow()->ConvertRectToScreen(window->GetTargetBounds()));
|
| gfx::Transform new_transform = TransformAboutPivot(
|
| @@ -85,7 +85,7 @@ gfx::Rect GetTransformedBounds(wm::WmWindow* window, int title_height) {
|
| if (ash::MaterialDesignController::IsOverviewMaterial()) {
|
| gfx::RectF header_bounds(bounds);
|
| header_bounds.set_height(
|
| - std::min(window->GetIntProperty(wm::WmWindowProperty::TOP_VIEW_INSET),
|
| + std::min(window->GetIntProperty(WmWindowProperty::TOP_VIEW_INSET),
|
| title_height));
|
| new_transform.TransformRect(&header_bounds);
|
| bounds.Inset(0, header_bounds.height(), 0, 0);
|
| @@ -97,7 +97,7 @@ gfx::Rect GetTransformedBounds(wm::WmWindow* window, int title_height) {
|
| // Note: The fade in animation will occur after a delay where the delay is how
|
| // long the lay out animations take.
|
| void SetupFadeInAfterLayout(views::Widget* widget) {
|
| - wm::WmWindow* window = wm::WmLookup::Get()->GetWindowForWidget(widget);
|
| + WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget);
|
| window->SetOpacity(0.0f);
|
| std::unique_ptr<ScopedOverviewAnimationSettings>
|
| scoped_overview_animation_settings =
|
| @@ -154,7 +154,7 @@ gfx::Rect WindowSelectorItem::OverviewLabelButton::GetChildAreaBounds() {
|
| return bounds;
|
| }
|
|
|
| -WindowSelectorItem::WindowSelectorItem(wm::WmWindow* window,
|
| +WindowSelectorItem::WindowSelectorItem(WmWindow* window,
|
| WindowSelector* window_selector)
|
| : dimmed_(false),
|
| root_window_(window->GetRootWindow()),
|
| @@ -190,7 +190,7 @@ WindowSelectorItem::WindowSelectorItem(wm::WmWindow* window,
|
| close_button_rect.set_x(-close_button_rect.width() / 2);
|
| close_button_rect.set_y(-close_button_rect.height() / 2);
|
| }
|
| - wm::WmLookup::Get()
|
| + WmLookup::Get()
|
| ->GetWindowForWidget(&close_button_widget_)
|
| ->SetBounds(close_button_rect);
|
|
|
| @@ -201,7 +201,7 @@ WindowSelectorItem::~WindowSelectorItem() {
|
| GetWindow()->RemoveObserver(this);
|
| }
|
|
|
| -wm::WmWindow* WindowSelectorItem::GetWindow() {
|
| +WmWindow* WindowSelectorItem::GetWindow() {
|
| return transform_window_.window();
|
| }
|
|
|
| @@ -217,7 +217,7 @@ void WindowSelectorItem::PrepareForOverview() {
|
| transform_window_.PrepareForOverview();
|
| }
|
|
|
| -bool WindowSelectorItem::Contains(const wm::WmWindow* target) const {
|
| +bool WindowSelectorItem::Contains(const WmWindow* target) const {
|
| return transform_window_.Contains(target);
|
| }
|
|
|
| @@ -275,12 +275,12 @@ void WindowSelectorItem::ButtonPressed(views::Button* sender,
|
| window_selector_->SelectWindow(transform_window_.window());
|
| }
|
|
|
| -void WindowSelectorItem::OnWindowDestroying(wm::WmWindow* window) {
|
| +void WindowSelectorItem::OnWindowDestroying(WmWindow* window) {
|
| window->RemoveObserver(this);
|
| transform_window_.OnWindowDestroyed();
|
| }
|
|
|
| -void WindowSelectorItem::OnWindowTitleChanged(wm::WmWindow* window) {
|
| +void WindowSelectorItem::OnWindowTitleChanged(WmWindow* window) {
|
| // TODO(flackr): Maybe add the new title to a vector of titles so that we can
|
| // filter any of the titles the window had while in the overview session.
|
| window_label_button_view_->SetText(window->GetTitle());
|
| @@ -301,7 +301,7 @@ void WindowSelectorItem::SetItemBounds(const gfx::Rect& target_bounds,
|
| int title_height = 0;
|
| if (ash::MaterialDesignController::IsOverviewMaterial()) {
|
| top_view_inset =
|
| - GetWindow()->GetIntProperty(wm::WmWindowProperty::TOP_VIEW_INSET);
|
| + GetWindow()->GetIntProperty(WmWindowProperty::TOP_VIEW_INSET);
|
| title_height = close_button_->GetPreferredSize().height();
|
| }
|
| gfx::Rect selector_item_bounds =
|
| @@ -337,7 +337,7 @@ void WindowSelectorItem::UpdateWindowLabel(
|
| ScopedOverviewAnimationSettingsFactory::Get()
|
| ->CreateOverviewAnimationSettings(
|
| animation_type,
|
| - wm::WmLookup::Get()->GetWindowForWidget(window_label_.get()));
|
| + WmLookup::Get()->GetWindowForWidget(window_label_.get()));
|
|
|
| window_label_->SetBounds(label_bounds);
|
| }
|
| @@ -389,8 +389,8 @@ void WindowSelectorItem::UpdateHeaderLayout(
|
| close_button_->SetVisible(true);
|
| SetupFadeInAfterLayout(&close_button_widget_);
|
| }
|
| - wm::WmWindow* close_button_widget_window =
|
| - wm::WmLookup::Get()->GetWindowForWidget(&close_button_widget_);
|
| + WmWindow* close_button_widget_window =
|
| + WmLookup::Get()->GetWindowForWidget(&close_button_widget_);
|
| std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings =
|
| ScopedOverviewAnimationSettingsFactory::Get()
|
| ->CreateOverviewAnimationSettings(animation_type,
|
| @@ -415,8 +415,8 @@ void WindowSelectorItem::UpdateHeaderLayout(
|
| window_label_button_view_->SetVisible(true);
|
| SetupFadeInAfterLayout(window_label_.get());
|
| }
|
| - wm::WmWindow* window_label_window =
|
| - wm::WmLookup::Get()->GetWindowForWidget(window_label_.get());
|
| + WmWindow* window_label_window =
|
| + WmLookup::Get()->GetWindowForWidget(window_label_.get());
|
| std::unique_ptr<ScopedOverviewAnimationSettings> animation_settings =
|
| ScopedOverviewAnimationSettingsFactory::Get()
|
| ->CreateOverviewAnimationSettings(animation_type,
|
|
|