| Index: ash/wm/overview/window_grid.cc
|
| diff --git a/ash/wm/overview/window_grid.cc b/ash/wm/overview/window_grid.cc
|
| index b9752191b4f491e1f59cc9d8b57a95f09e4be450..97aa6729ad594ccbb00853e6e1088175484ca43e 100644
|
| --- a/ash/wm/overview/window_grid.cc
|
| +++ b/ash/wm/overview/window_grid.cc
|
| @@ -13,10 +13,10 @@
|
| #include "ash/ash_switches.h"
|
| #include "ash/common/shell_window_ids.h"
|
| #include "ash/common/wm/window_state.h"
|
| -#include "ash/common/wm/wm_lookup.h"
|
| -#include "ash/common/wm/wm_root_window_controller.h"
|
| #include "ash/common/wm/wm_screen_util.h"
|
| -#include "ash/common/wm/wm_window.h"
|
| +#include "ash/common/wm_lookup.h"
|
| +#include "ash/common/wm_root_window_controller.h"
|
| +#include "ash/common/wm_window.h"
|
| #include "ash/wm/overview/scoped_transform_overview_window.h"
|
| #include "ash/wm/overview/window_selector.h"
|
| #include "ash/wm/overview/window_selector_item.h"
|
| @@ -39,7 +39,7 @@
|
| namespace ash {
|
| namespace {
|
|
|
| -using Windows = std::vector<wm::WmWindow*>;
|
| +using Windows = std::vector<WmWindow*>;
|
|
|
| // An observer which holds onto the passed widget until the animation is
|
| // complete.
|
| @@ -72,14 +72,14 @@ void CleanupWidgetAfterAnimationObserver::OnImplicitAnimationsCompleted() {
|
|
|
| // A comparator for locating a given target window.
|
| struct WindowSelectorItemComparator {
|
| - explicit WindowSelectorItemComparator(const wm::WmWindow* target_window)
|
| + explicit WindowSelectorItemComparator(const WmWindow* target_window)
|
| : target(target_window) {}
|
|
|
| bool operator()(WindowSelectorItem* window) const {
|
| return window->GetWindow() == target;
|
| }
|
|
|
| - const wm::WmWindow* target;
|
| + const WmWindow* target;
|
| };
|
|
|
| // Conceptually the window overview is a table or grid of cells having this
|
| @@ -127,7 +127,7 @@ gfx::Vector2d GetSlideVectorForFadeIn(WindowSelector::Direction direction,
|
| // items in the window selection. |bounding_rect| is set to the centered
|
| // rectangle containing the grid and |item_size| is set to the size of each
|
| // individual item.
|
| -void CalculateOverviewSizes(wm::WmWindow* root_window,
|
| +void CalculateOverviewSizes(WmWindow* root_window,
|
| size_t items,
|
| gfx::Rect* bounding_rect,
|
| gfx::Size* item_size) {
|
| @@ -167,8 +167,8 @@ void CalculateOverviewSizes(wm::WmWindow* root_window,
|
| // minimize the distance each window will travel to enter overview. For
|
| // equidistant windows preserves a stable order between overview sessions
|
| // by comparing window pointers.
|
| -void ReorderItemsGreedyLeastMovement(std::vector<wm::WmWindow*>* items,
|
| - wm::WmWindow* root_window) {
|
| +void ReorderItemsGreedyLeastMovement(std::vector<WmWindow*>* items,
|
| + WmWindow* root_window) {
|
| if (items->empty())
|
| return;
|
| gfx::Rect bounding_rect;
|
| @@ -187,7 +187,7 @@ void ReorderItemsGreedyLeastMovement(std::vector<wm::WmWindow*>* items,
|
| size_t swap_index = i;
|
| int64_t shortest_distance = std::numeric_limits<int64_t>::max();
|
| for (size_t j = i; j < items->size(); ++j) {
|
| - wm::WmWindow* window = (*items)[j];
|
| + WmWindow* window = (*items)[j];
|
| const gfx::Rect screen_target_bounds =
|
| window->ConvertRectToScreen(window->GetTargetBounds());
|
| int64_t distance =
|
| @@ -208,11 +208,11 @@ void ReorderItemsGreedyLeastMovement(std::vector<wm::WmWindow*>* items,
|
|
|
| } // namespace
|
|
|
| -WindowGrid::WindowGrid(wm::WmWindow* root_window,
|
| - const std::vector<wm::WmWindow*>& windows,
|
| +WindowGrid::WindowGrid(WmWindow* root_window,
|
| + const std::vector<WmWindow*>& windows,
|
| WindowSelector* window_selector)
|
| : root_window_(root_window), window_selector_(window_selector) {
|
| - std::vector<wm::WmWindow*> windows_in_root;
|
| + std::vector<WmWindow*> windows_in_root;
|
| for (auto window : windows) {
|
| if (window->GetRootWindow() == root_window)
|
| windows_in_root.push_back(window);
|
| @@ -232,7 +232,7 @@ WindowGrid::WindowGrid(wm::WmWindow* root_window,
|
| }
|
|
|
| WindowGrid::~WindowGrid() {
|
| - for (wm::WmWindow* window : observed_windows_)
|
| + for (WmWindow* window : observed_windows_)
|
| window->RemoveObserver(this);
|
| }
|
|
|
| @@ -339,7 +339,7 @@ WindowSelectorItem* WindowGrid::SelectedWindow() const {
|
| return window_list_[selected_index_];
|
| }
|
|
|
| -bool WindowGrid::Contains(const wm::WmWindow* window) const {
|
| +bool WindowGrid::Contains(const WmWindow* window) const {
|
| for (const WindowSelectorItem* window_item : window_list_) {
|
| if (window_item->Contains(window))
|
| return true;
|
| @@ -360,7 +360,7 @@ void WindowGrid::FilterItems(const base::string16& pattern) {
|
| }
|
| }
|
|
|
| -void WindowGrid::OnWindowDestroying(wm::WmWindow* window) {
|
| +void WindowGrid::OnWindowDestroying(WmWindow* window) {
|
| window->RemoveObserver(this);
|
| observed_windows_.erase(window);
|
| ScopedVector<WindowSelectorItem>::iterator iter =
|
| @@ -391,7 +391,7 @@ void WindowGrid::OnWindowDestroying(wm::WmWindow* window) {
|
| PositionWindows(true);
|
| }
|
|
|
| -void WindowGrid::OnWindowBoundsChanged(wm::WmWindow* window,
|
| +void WindowGrid::OnWindowBoundsChanged(WmWindow* window,
|
| const gfx::Rect& old_bounds,
|
| const gfx::Rect& new_bounds) {
|
| auto iter = std::find_if(window_list_.begin(), window_list_.end(),
|
| @@ -418,8 +418,8 @@ void WindowGrid::InitSelectionWidget(WindowSelector::Direction direction) {
|
| ->ConfigureWidgetInitParamsForContainer(
|
| selection_widget_.get(), kShellWindowId_DefaultContainer, ¶ms);
|
| selection_widget_->Init(params);
|
| - wm::WmWindow* selection_widget_window =
|
| - wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| + WmWindow* selection_widget_window =
|
| + WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| // Disable the "bounce in" animation when showing the window.
|
| selection_widget_window->SetVisibilityAnimationTransition(::wm::ANIMATE_NONE);
|
| // The selection widget should not activate the shelf when passing under it.
|
| @@ -455,8 +455,8 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
| if (selection_widget_ && (recreate_selection_widget || out_of_bounds)) {
|
| // Animate the old selection widget and then destroy it.
|
| views::Widget* old_selection = selection_widget_.get();
|
| - wm::WmWindow* old_selection_window =
|
| - wm::WmLookup::Get()->GetWindowForWidget(old_selection);
|
| + WmWindow* old_selection_window =
|
| + WmLookup::Get()->GetWindowForWidget(old_selection);
|
| gfx::Vector2d fade_out_direction =
|
| GetSlideVectorForFadeIn(direction, old_selection_window->GetBounds());
|
|
|
| @@ -492,8 +492,8 @@ void WindowGrid::MoveSelectionWidget(WindowSelector::Direction direction,
|
|
|
| void WindowGrid::MoveSelectionWidgetToTarget(bool animate) {
|
| if (animate) {
|
| - wm::WmWindow* selection_widget_window =
|
| - wm::WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| + WmWindow* selection_widget_window =
|
| + WmLookup::Get()->GetWindowForWidget(selection_widget_.get());
|
| ui::ScopedLayerAnimationSettings animation_settings(
|
| selection_widget_window->GetLayer()->GetAnimator());
|
| animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
|
|